コード例 #1
0
 void Awake()
 {
     if (_instance != null && _instance != this)
     {
         Destroy(this.gameObject);
         return;
     }
     _instance = this;
 }
コード例 #2
0
ファイル: NetManScript.cs プロジェクト: BrestenskyMW1/D-D-D
 // Use this for initialization
 void Start()
 {
     myNetMan  = GetComponent <NetworkManager>();
     playerMap = new Dictionary <int, GameObject>();
     mrm       = MultiplayerRunManager.Instance;
 }
コード例 #3
0
    // Update is called once per frame
    void Update()
    {
        //Keep updating gamemode
        manager = ManagerScript.Instance;
        mrm     = MultiplayerRunManager.Instance;

        //If achievementScene, show achievements...if not, don't
        Scene scene = SceneManager.GetActiveScene();

        if (scene.name == "AchievementScene")
        {
            achievementCanvas.gameObject.SetActive(true);
            //backButton.Select();
        }
        else
        {
            achievementCanvas.gameObject.SetActive(false);
        }

        //Disable Achievement Get UI if been 5 seconds
        if (Time.time - UITime > 5)
        {
            achievementUICanvas.gameObject.SetActive(false);
        }

        //TODO: listen for misc achievements here
        if (flexed && PlayerPrefs.GetInt("I'm Better Than You") == 0)
        {
            betterThanYou.color = achieved;
            achievementUICanvas.gameObject.SetActive(true);
            achievementName.text = "I'm Better Than You";
            UITime = Time.time;
            PlayerPrefs.SetInt("I'm Better Than You", 1);
        }
        if (waved && PlayerPrefs.GetInt("Greetings") == 0)
        {
            greetings.color = achieved;
            achievementUICanvas.gameObject.SetActive(true);
            achievementName.text = "Greetings";
            UITime = Time.time;
            PlayerPrefs.SetInt("Greetings", 1);
        }
        if (fiveMinutes && PlayerPrefs.GetInt("Lolligagger") == 0)
        {
            lolligagger.color = achieved;
            achievementUICanvas.gameObject.SetActive(true);
            achievementName.text = "Lolligagger";
            UITime = Time.time;
            PlayerPrefs.SetInt("Lolligagger", 1);
        }
        if (fourMinutes && PlayerPrefs.GetInt("Jogger") == 0)
        {
            jogger.color = achieved;
            achievementUICanvas.gameObject.SetActive(true);
            achievementName.text = "Jogger";
            UITime = Time.time;
            PlayerPrefs.SetInt("Jogger", 1);
        }
        if (threeMinutes && PlayerPrefs.GetInt("Runner") == 0)
        {
            runner.color = achieved;
            achievementUICanvas.gameObject.SetActive(true);
            achievementName.text = "Runner";
            UITime = Time.time;
            PlayerPrefs.SetInt("Runner", 1);
        }
        if (twoMinutes && PlayerPrefs.GetInt("Sprinter") == 0)
        {
            sprinter.color = achieved;
            achievementUICanvas.gameObject.SetActive(true);
            achievementName.text = "Sprinter";
            UITime = Time.time;
            PlayerPrefs.SetInt("Sprinter", 1);
        }
        if (flexed && PlayerPrefs.GetInt("I'm Better Than You") == 0)
        {
            betterThanYou.color = achieved;
            achievementUICanvas.gameObject.SetActive(true);
            achievementName.text = "I'm Better Than You";
            UITime = Time.time;
            PlayerPrefs.SetInt("I'm Better Than You", 1);
        }
        if (waved && PlayerPrefs.GetInt("Greetings") == 0)
        {
            greetings.color = achieved;
            achievementUICanvas.gameObject.SetActive(true);
            achievementName.text = "Greetings";
            UITime = Time.time;
            PlayerPrefs.SetInt("Greetings", 1);
        }

        if (manager != null)
        {
            //TODO: listen for singleplayer achievements here
            if (manager.totalScore >= 10 && PlayerPrefs.GetInt("Decade of Rooms") == 0)
            {
                decade.color = achieved;
                achievementUICanvas.gameObject.SetActive(true);
                achievementName.text = "Decade of Rooms";
                UITime = Time.time;
                PlayerPrefs.SetInt("Decade of Rooms", 1);
            }
            if (manager.totalScore >= 25 && PlayerPrefs.GetInt("Quarter-Century of Rooms") == 0)
            {
                quarter.color = achieved;
                achievementUICanvas.gameObject.SetActive(true);
                achievementName.text = "Quarter-Century of Rooms";
                UITime = Time.time;
                PlayerPrefs.SetInt("Quarter-Century of Rooms", 1);
            }
            if (manager.totalScore >= 50 && PlayerPrefs.GetInt("Half-Century of Rooms") == 0)
            {
                half.color = achieved;
                achievementUICanvas.gameObject.SetActive(true);
                achievementName.text = "Half-Century of Rooms";
                UITime = Time.time;
                PlayerPrefs.SetInt("Half-Century of Rooms", 1);
            }
            if (manager.totalScore >= 100 && PlayerPrefs.GetInt("Century of Rooms") == 0)
            {
                century.color = achieved;
                achievementUICanvas.gameObject.SetActive(true);
                achievementName.text = "Century of Rooms";
                UITime = Time.time;
                PlayerPrefs.SetInt("Century of Rooms", 1);
            }
            if (diedBy == 5 && PlayerPrefs.GetInt("Impaled") == 0)
            {
                //Died by spike
                impaled.color = achieved;
                achievementUICanvas.gameObject.SetActive(true);
                achievementName.text = "Impaled";
                UITime = Time.time;
                PlayerPrefs.SetInt("Impaled", 1);
            }
            else if (diedBy == 1 && PlayerPrefs.GetInt("Pitfall") == 0)
            {
                //Died by pit
                pitfall.color = achieved;
                achievementUICanvas.gameObject.SetActive(true);
                achievementName.text = "Pitfall";
                UITime = Time.time;
                PlayerPrefs.SetInt("Pitfall", 1);
            }
            else if (diedBy == 2 && PlayerPrefs.GetInt("Shot Dead") == 0)
            {
                //Died by arrow
                shotDead.color = achieved;
                achievementUICanvas.gameObject.SetActive(true);
                achievementName.text = "Shot Dead";
                UITime = Time.time;
                PlayerPrefs.SetInt("Shot Dead", 1);
            }
            else if (diedBy == 3 && PlayerPrefs.GetInt("Chopped") == 0)
            {
                //Died by saw
                chopped.color = achieved;
                achievementUICanvas.gameObject.SetActive(true);
                achievementName.text = "Chopped";
                UITime = Time.time;
                PlayerPrefs.SetInt("Chopped", 1);
            }
            else if (diedBy == 4 && PlayerPrefs.GetInt("Burned Alive") == 0)
            {
                //Died by fire
                quarter.color = achieved;
                achievementUICanvas.gameObject.SetActive(true);
                achievementName.text = "Burned Alive";
                UITime = Time.time;
                PlayerPrefs.SetInt("Burned Alive", 1);
            }
        }
        if (mrm != null)
        {
            //TODO: listen for multiplayer achievements here
            if (diedBy == 5 && PlayerPrefs.GetInt("A Friends Knife") == 0)
            {
                //Died by spike
                friendsKnife.color = achieved;
                achievementUICanvas.gameObject.SetActive(true);
                achievementName.text = "A Friends Knife";
                UITime = Time.time;
                PlayerPrefs.SetInt("A Friends Knife", 1);
            }
            else if (diedBy == 1 && PlayerPrefs.GetInt("Yoshi") == 0)
            {
                //Died by pit
                yoshi.color = achieved;
                achievementUICanvas.gameObject.SetActive(true);
                achievementName.text = "Yoshi";
                UITime = Time.time;
                PlayerPrefs.SetInt("Yoshi", 1);
            }
            else if (diedBy == 2 && PlayerPrefs.GetInt("Betrayed") == 0)
            {
                //Died by arrow
                quarter.color = achieved;
                achievementUICanvas.gameObject.SetActive(true);
                achievementName.text = "Betrayed";
                UITime = Time.time;
                PlayerPrefs.SetInt("Betrayed", 1);
            }
            else if (diedBy == 3 && PlayerPrefs.GetInt("Prepared") == 0)
            {
                //Died by saw
                prepared.color = achieved;
                achievementUICanvas.gameObject.SetActive(true);
                achievementName.text = "Prepared";
                UITime = Time.time;
                PlayerPrefs.SetInt("Prepared", 1);
            }
            else if (diedBy == 4 && PlayerPrefs.GetInt("Burned At The Stake") == 0)
            {
                //Died by fire
                burnedAtStake.color = achieved;
                achievementUICanvas.gameObject.SetActive(true);
                achievementName.text = "Burned At The Stake";
                UITime = Time.time;
                PlayerPrefs.SetInt("Burned At The Stake", 1);
            }
            else if (diedBy == 6 && PlayerPrefs.GetInt("Encapsulated") == 0)
            {
                //Died by boss bubble
                encapsulated.color = achieved;
                achievementUICanvas.gameObject.SetActive(true);
                achievementName.text = "Encapsulated";
                UITime = Time.time;
                PlayerPrefs.SetInt("Encapsulated", 1);
            }
            else if (diedBy == 7 && PlayerPrefs.GetInt("Engulfed") == 0)
            {
                //Died by boss
                engulfed.color = achieved;
                achievementUICanvas.gameObject.SetActive(true);
                achievementName.text = "Engulfed";
                UITime = Time.time;
                PlayerPrefs.SetInt("Engulfed", 1);
            }
            //TODO: Listen for score in multiplayer being 100
            if (score == 100)
            {
                if (MultiplayerRunManager.Instance.endGameChoice)
                {
                    if (PlayerPrefs.GetInt("I Don't Need You") == 0)
                    {
                        dontNeedYou.color = achieved;
                        achievementUICanvas.gameObject.SetActive(true);
                        achievementName.text = "I Don't Need You";
                        UITime = Time.time;
                        PlayerPrefs.SetInt("I Don't Need You", 1);
                    }
                }
                else
                {
                    if (PlayerPrefs.GetInt("Treasure Hoarder") == 0)
                    {
                        treasureHorder.color = achieved;
                        achievementUICanvas.gameObject.SetActive(true);
                        achievementName.text = "Treasure Hoarder";
                        UITime = Time.time;
                        PlayerPrefs.SetInt("Treasure Hoarder", 1);
                    }
                }
            }
            if (score >= 75)
            {
                if (MultiplayerRunManager.Instance.endGameChoice)
                {
                    if (PlayerPrefs.GetInt("Boss Slayer") == 0)
                    {
                        bossSlayer.color = achieved;
                        achievementUICanvas.gameObject.SetActive(true);
                        achievementName.text = "Boss Slayer";
                        UITime = Time.time;
                        PlayerPrefs.SetInt("Boss Slayer", 1);
                    }
                }
                else
                {
                    if (PlayerPrefs.GetInt("Pile Of Gold") == 0)
                    {
                        pileOfGold.color = achieved;
                        achievementUICanvas.gameObject.SetActive(true);
                        achievementName.text = "Pile Of Gold";
                        UITime = Time.time;
                        PlayerPrefs.SetInt("Pile Of Gold", 1);
                    }
                }
            }
            if (score >= 50)
            {
                if (MultiplayerRunManager.Instance.endGameChoice)
                {
                    if (PlayerPrefs.GetInt("Boss Helper") == 0)
                    {
                        bossHelper.color = achieved;
                        achievementUICanvas.gameObject.SetActive(true);
                        achievementName.text = "Boss Helper";
                        UITime = Time.time;
                        PlayerPrefs.SetInt("Boss Helper", 1);
                    }
                }
                else
                {
                    if (PlayerPrefs.GetInt("Pocketful Of Gold") == 0)
                    {
                        pocketfulOfGold.color = achieved;
                        achievementUICanvas.gameObject.SetActive(true);
                        achievementName.text = "Pocketful Of Gold";
                        UITime = Time.time;
                        PlayerPrefs.SetInt("Pocketful Of Gold", 1);
                    }
                }
            }
        }
    }
コード例 #4
0
ファイル: TeleportScript.cs プロジェクト: BrestenskyMW1/D-D-D
 // Update is called once per frame
 void Update()
 {
     manager = ManagerScript.Instance;
     mman    = MultiplayerRunManager.Instance;
 }