//finds and sets other scripts to use public components in them private void Awake() { tm = FindObjectOfType <MultiplayerTurnManager>(); rm = FindObjectOfType <MultiplayerResourceManager>(); bb = FindObjectOfType <MultiplayerBiomeBuilding>(); bm = FindObjectOfType <MultiplayerBuildingManager>(); sr = FindObjectOfType <SyncResources>(); }
private void Awake() { rm = FindObjectOfType <MultiplayerResourceManager>(); tm = FindObjectOfType <MultiplayerTurnManager>(); }