void Start () { System.Random rand = new System.Random(); NameInputField.GetComponent<InputField>().text = "Player_" + rand.Next(9999); Instance = this; MainMenu.SetActive ( true ); // for ( int i = 0; i < this.MainMenu.transform.childCount; i++ ) // this.MainMenu.transform.GetChild ( i ).gameObject.SetActive ( true ); ConnectMenu.SetActive ( false ); DontDestroyOnLoad ( gameObject ); }
void Start() { Instance = this; MainMenu.SetActive(true); // for ( int i = 0; i < this.MainMenu.transform.childCount; i++ ) // this.MainMenu.transform.GetChild ( i ).gameObject.SetActive ( true ); HostMenu.SetActive(false); ConnectMenu.SetActive(false); DontDestroyOnLoad(gameObject); }