コード例 #1
0
 protected void Awake()
 {
     if (Plugin.Config.MissLighting)
     {
         MultiplayerGameplayAnimator gameplayAnimator = transform.GetComponentInChildren <MultiplayerGameplayAnimator>();
         MultiplayerGameplayLighting gameplayLighting = gameplayAnimator.gameObject.AddComponent <MultiplayerGameplayLighting>();
         gameplayLighting.Construct(_connectedPlayer, _multiplayerController, _scoreProvider, _leadPlayerProvider, gameplayAnimator, _extendedPlayerManager);
     }
 }
コード例 #2
0
        internal void Construct(IConnectedPlayer connectedPlayer, MultiplayerController multiplayerController, IScoreSyncStateManager scoreProvider, MultiplayerLeadPlayerProvider leadPlayerProvider, MultiplayerGameplayAnimator gameplayAnimator, ExtendedPlayerManager extendedPlayerManager)
        {
            _connectedPlayer       = connectedPlayer;
            _multiplayerController = multiplayerController;
            _scoreProvider         = scoreProvider;
            _leadPlayerProvider    = leadPlayerProvider;
            _gameplayAnimator      = gameplayAnimator;
            _extendedPlayerManager = extendedPlayerManager;

            _allLights      = gameplayAnimator.GetField <LightsAnimator[], MultiplayerGameplayAnimator>("_allLightsAnimators");
            _gameplayLights = gameplayAnimator.GetField <LightsAnimator[], MultiplayerGameplayAnimator>("_gameplayLightsAnimators");

            _activeLightsColor  = gameplayAnimator.GetField <ColorSO, MultiplayerGameplayAnimator>("_activeLightsColor");
            _leadingLightsColor = gameplayAnimator.GetField <ColorSO, MultiplayerGameplayAnimator>("_leadingLightsColor");
            _failedLightsColor  = gameplayAnimator.GetField <ColorSO, MultiplayerGameplayAnimator>("_failedLightsColor");

            _leadPlayerProvider.newLeaderWasSelectedEvent += this.HandleNewLeaderWasSelected;
        }