public static void CreateServerFailed(string error, Action onBack, bool hideOldMenu = false) { error = ((!string.IsNullOrEmpty(error)) ? ErrorToString(error) : string.Empty); MultiplayerErrorMenu.Show(T("MULTIPLAYER/SERVERFAILED.Title"), error, T("MULTIPLAYER/SERVERFAILED.CONTINUE"), onBack, hideOldMenu); }
public static void ConnectionFailedVersion(string serverVersion, Action onBack, bool hideOldMenu = false) { MultiplayerErrorMenu.Show(T("MULTIPLAYER/CONNECTIONFAILED.Title"), string.Format(T("MULTIPLAYER/IncompatibleVersion"), serverVersion, VersionDisplay.fullVersion), T("MULTIPLAYER/CONNECTIONFAILED.CONTINUE"), onBack, hideOldMenu); }
public static void ConnectionLost(Action onBack, bool hideOldMenu = false) { MultiplayerErrorMenu.Show(T("MULTIPLAYER/CONNECTIONLOST.Title"), T("MULTIPLAYER/CONNECTIONLOST.Description"), T("MULTIPLAYER/CONNECTIONLOST.CONTINUE"), onBack, hideOldMenu); }
public static void ConnectionFailed(string error, Action onBack, bool hideOldMenu = false) { MultiplayerErrorMenu.Show(T("MULTIPLAYER/CONNECTIONFAILED.Title"), ErrorToString(error), T("MULTIPLAYER/CONNECTIONFAILED.CONTINUE"), onBack, hideOldMenu); }
public static void FailedToLoad(Action onBack, bool hideOldMenu = false) { MultiplayerErrorMenu.Show(T("WORKSHOP/FailedToLoadTitle"), T("WORKSHOP/FailedToLoadDesc"), T("MENU.PLAY/CONTINUE"), onBack, hideOldMenu); }