public static object _Restore_5716(GameStore gs) { int num = gs.ReadInt32(); MultiValueListDictionary <uint, TriggerActionBase> dictionary = new MultiValueListDictionary <uint, TriggerActionBase>(); for (int i = 0; i < num; i++) { uint key = gs.ReadUInt32(); int num4 = gs.ReadInt32(); for (int j = 0; j < num4; j++) { dictionary.Add(key, gs.ReadIStore() as TriggerActionBase); } } return(dictionary); }
public static void _Store_5716(object val, GameStore gs) { MultiValueListDictionary <uint, TriggerActionBase> dictionary = val as MultiValueListDictionary <uint, TriggerActionBase>; gs.WriteInt32(dictionary.Count); DictionaryView <uint, ListView <TriggerActionBase> > .Enumerator enumerator = dictionary.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <uint, ListView <TriggerActionBase> > current = enumerator.Current; gs.WriteUInt32(current.Key); KeyValuePair <uint, ListView <TriggerActionBase> > pair2 = enumerator.Current; int count = pair2.Value.Count; gs.WriteInt32(count); for (int i = 0; i < count; i++) { } } }