コード例 #1
0
        public override ICustomObject recreate(Dictionary <string, string> additionalSaveData, object replacement)
        {
            //instead of using this.offsetkey.x use get additional save data function and store offset key there

            Vector2    offsetKey = new Vector2(Convert.ToInt32(additionalSaveData["offsetKeyX"]), Convert.ToInt32(additionalSaveData["offsetKeyY"]));
            SolarPanel self      = Revitalize.ModCore.Serializer.DeserializeGUID <SolarPanel>(additionalSaveData["GUID"]);

            if (self == null)
            {
                return(null);
            }

            if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"]))
            {
                //Get new container
                MultiTiledObject obj = (MultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID <MultiTiledObject>(additionalSaveData["ParentGUID"]);
                self.containerObject = obj;
                obj.addComponent(offsetKey, self);
                //Revitalize.ModCore.log("ADD IN AN OBJECT!!!!");
                Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["ParentGUID"], (MultiTiledObject)obj);
            }
            else
            {
                self.containerObject = Revitalize.ModCore.ObjectGroups[additionalSaveData["ParentGUID"]];
                Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]].addComponent(offsetKey, self);
                //Revitalize.ModCore.log("READD AN OBJECT!!!!");
            }

            return((ICustomObject)self);
        }
コード例 #2
0
        private void loadContent()
        {
            MultiTiledComponent obj  = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest", "YAY FUN!", "Omegasis.Revitalize.MultiTiledComponent", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(MultiTiledComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16))), Color.Red, true, null, null));
            MultiTiledComponent obj2 = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest2", "SomeFun", "Omegasis.Revitalize.MultiTiledComponent", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(MultiTiledComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 16, 16, 16))), Color.Red, false, null, null));
            MultiTiledComponent obj3 = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest3", "NoFun", "Omegasis.Revitalize.MultiTiledComponent", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(MultiTiledComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 32, 16, 16))), Color.Red, false, null, null));


            obj.info.lightManager.addLight(new Vector2(Game1.tileSize), new LightSource(4, new Vector2(0, 0), 2.5f, Color.Orange.Invert()), obj);

            MultiTiledObject bigObject = new MultiTiledObject(new BasicItemInformation("MultiTest", "A really big object", "Omegasis.Revitalize.MultiTiledObject", Color.Blue, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.BigTiledTest", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(MultiTiledObject), null, new AnimationManager(), Color.White, false, null, null));

            bigObject.addComponent(new Vector2(0, 0), obj);
            bigObject.addComponent(new Vector2(1, 0), obj2);
            bigObject.addComponent(new Vector2(2, 0), obj3);

            Recipe pie = new Recipe(new Dictionary <Item, int>()
            {
                [bigObject] = 1
            }, new KeyValuePair <Item, int>(new Furniture(3, Vector2.Zero), 1), new StatCost(100, 50, 0, 0));



            Framework.Objects.Furniture.ChairTileComponent chairTop = new Framework.Objects.Furniture.ChairTileComponent(new BasicItemInformation("Oak Chair", "A basic wooden chair", "Chairs", Color.Brown, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Basic.OakChair", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Framework.Graphics.TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, false, typeof(Framework.Objects.Furniture.ChairTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16)), new Dictionary <string, List <Animation> >()
            {
                { "Default_" + (int)Framework.Enums.Direction.Down, new List <Animation>()
                  {
                      new Animation(new Rectangle(0, 0, 16, 16))
                  } },
                { "Sitting_" + (int)Framework.Enums.Direction.Down, new List <Animation>()
                  {
                      new Animation(new Rectangle(0, 0, 16, 16))
                  } },
                { "Default_" + (int)Framework.Enums.Direction.Right, new List <Animation>()
                  {
                      new Animation(new Rectangle(16, 0, 16, 16))
                  } },
                { "Sitting_" + (int)Framework.Enums.Direction.Right, new List <Animation>()
                  {
                      new Animation(new Rectangle(16, 0, 16, 16))
                  } },
                { "Default_" + (int)Framework.Enums.Direction.Up, new List <Animation>()
                  {
                      new Animation(new Rectangle(32, 0, 16, 16))
                  } },
                { "Sitting_" + (int)Framework.Enums.Direction.Up, new List <Animation>()
                  {
                      new Animation(new Rectangle(32, 32, 16, 32))
                  } },
                { "Default_" + (int)Framework.Enums.Direction.Left, new List <Animation>()
                  {
                      new Animation(new Rectangle(48, 0, 16, 16))
                  } },
                { "Sitting_" + (int)Framework.Enums.Direction.Left, new List <Animation>()
                  {
                      new Animation(new Rectangle(48, 0, 16, 16))
                  } }
            }, "Default_" + (int)Framework.Enums.Direction.Down), Color.White, true, new Framework.Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.ChairInformation(false));
            Framework.Objects.Furniture.ChairTileComponent chairBottom = new Framework.Objects.Furniture.ChairTileComponent(new BasicItemInformation("Oak Chair", "A basic wooden chair", "Chairs", Color.Brown, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Basic.OakChair", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Framework.Graphics.TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, false, typeof(Framework.Objects.Furniture.ChairTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 16, 16, 16)), new Dictionary <string, List <Animation> >()
            {
                { "Default_" + (int)Framework.Enums.Direction.Down, new List <Animation>()
                  {
                      new Animation(new Rectangle(0, 16, 16, 16))
                  } },
                { "Sitting_" + (int)Framework.Enums.Direction.Down, new List <Animation>()
                  {
                      new Animation(new Rectangle(0, 16, 16, 16))
                  } },
                { "Default_" + (int)Framework.Enums.Direction.Right, new List <Animation>()
                  {
                      new Animation(new Rectangle(16, 16, 16, 16))
                  } },
                { "Sitting_" + (int)Framework.Enums.Direction.Right, new List <Animation>()
                  {
                      new Animation(new Rectangle(16, 16, 16, 16))
                  } },
                { "Default_" + (int)Framework.Enums.Direction.Up, new List <Animation>()
                  {
                      new Animation(new Rectangle(32, 16, 16, 16))
                  } },
                { "Sitting_" + (int)Framework.Enums.Direction.Up, new List <Animation>()
                  {
                      new Animation(new Rectangle(48, 32, 16, 32))
                  } },
                { "Default_" + (int)Framework.Enums.Direction.Left, new List <Animation>()
                  {
                      new Animation(new Rectangle(48, 16, 16, 16))
                  } },
                { "Sitting" + (int)Framework.Enums.Direction.Left, new List <Animation>()
                  {
                      new Animation(new Rectangle(48, 16, 16, 16))
                  } }
            }, "Default_" + (int)Framework.Enums.Direction.Down), Color.White, false, new Framework.Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.ChairInformation(true));


            Framework.Objects.Furniture.ChairMultiTiledObject oakChair = new Framework.Objects.Furniture.ChairMultiTiledObject(new BasicItemInformation("Oak Chair", "A wood chair you can place anywhere.", "Chair", Color.White, -300, 0, true, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.OakChair", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(Revitalize.Framework.Objects.Furniture.ChairMultiTiledObject), null, new AnimationManager(), Color.White, false, new Framework.Utilities.InventoryManager(), new LightManager()));
            oakChair.addComponent(new Vector2(0, -1), chairTop);
            oakChair.addComponent(new Vector2(0, 0), chairBottom);

            customObjects.Add("Omegasis.BigTiledTest", bigObject);
            customObjects.Add("Omegasis.Revitalize.Furniture.Chairs.OakChair", oakChair);

            Framework.Objects.Furniture.RugTileComponent    rug1 = new Framework.Objects.Furniture.RugTileComponent(new BasicItemInformation("BasicRugTile", "A basic rug", "Rug", Color.Brown, -300, 0, false, 100, new Vector2(0, 0), true, true, "Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", generatePlaceholderString(), TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(Framework.Objects.Furniture.RugTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16))), Color.White, true, null, null));
            Framework.Objects.Furniture.RugMultiTiledObject rug  = new Framework.Objects.Furniture.RugMultiTiledObject(new BasicItemInformation("BasicRugTile", "A basic rug", "Rug", Color.Brown, -300, 0, false, 100, new Vector2(0, 0), true, true, "Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", generatePlaceholderString(), TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(Framework.Objects.Furniture.RugMultiTiledObject), null, new AnimationManager(), Color.White, true, null, null));
            rug.addComponent(new Vector2(0, 0), rug1);

            customObjects.Add("Omegasis.Revitalize.Furniture.Rugs.RugTest", rug);
        }
コード例 #3
0
        /// <summary>
        /// Must be enabled for the tabled to be placed????
        /// </summary>
        private void loadContent()
        {
            MultiTiledComponent obj  = new MultiTiledComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.MultiTiledComponent.Test", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(MultiTiledComponent), Color.White), new BasicItemInformation("CoreObjectTest", "Omegasis.TEST1", "YAY FUN!", "Omegasis.Revitalize.MultiTiledComponent.Test", Color.White, -300, 0, false, 300, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16))), Color.White, false, null, null));
            MultiTiledComponent obj2 = new MultiTiledComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.MultiTiledComponent.Test", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(MultiTiledComponent), Color.White), new BasicItemInformation("CoreObjectTest2", "Omegasis.TEST2", "Some fun!", "Omegasis.Revitalize.MultiTiledComponent.Test", Color.White, -300, 0, false, 300, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "Oak Chair"), new Animation(new Rectangle(0, 16, 16, 16))), Color.White, false, null, null));
            MultiTiledComponent obj3 = new MultiTiledComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.MultiTiledComponent.Test", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(MultiTiledComponent), Color.White), new BasicItemInformation("CoreObjectTest3", "Omegasis.TEST3", "NoFun", "Omegasis.Revitalize.MultiTiledComponent.Test", Color.White, -300, 0, false, 100, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "Oak Chair"), new Animation(new Rectangle(0, 32, 16, 16))), Color.Red, false, null, null));


            obj3.info.lightManager.addLight(new Vector2(Game1.tileSize), new LightSource(4, new Vector2(0, 0), 2.5f, Color.Orange.Invert()), obj3);

            MultiTiledObject bigObject = new MultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.MultiTiledComponent.Test", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(MultiTiledObject), Color.White), new BasicItemInformation("MultiTest", "Omegasis.BigTiledTest", "A really big object", "Omegasis.Revitalize.MultiTiledObject", Color.Blue, -300, 0, false, 500, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(), Color.White, false, null, null));

            bigObject.addComponent(new Vector2(0, 0), obj);
            bigObject.addComponent(new Vector2(1, 0), obj2);
            bigObject.addComponent(new Vector2(2, 0), obj3);

            /*
             * Recipe pie = new Recipe(new Dictionary<Item, int>()
             * {
             *  [bigObject] = 1
             * }, new KeyValuePair<Item, int>(new Furniture(3, Vector2.Zero), 1), new StatCost(100, 50, 0, 0));
             */

            ObjectManager.miscellaneous.Add("Omegasis.BigTiledTest", bigObject);


            Framework.Objects.Furniture.RugTileComponent rug1 = new RugTileComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(RugTileComponent), Color.White), new BasicItemInformation("Rug Tile", "Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", "A rug tile", "Rug", Color.Brown, -300, 0, false, 100, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16))), Color.White, true, null, null));

            Framework.Objects.Furniture.RugMultiTiledObject rug = new RugMultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(RugMultiTiledObject), Color.White, false), new BasicItemInformation("Simple Rug Test", "Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", "A simple rug for testing", "Rugs", Color.Brown, -300, 0, false, 500, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(), Color.White, true, null, null));

            rug.addComponent(new Vector2(0, 0), rug1);

            ObjectManager.miscellaneous.Add("Omegasis.Revitalize.Furniture.Rugs.RugTest", rug);


            SeasideScramble   sscGame = new SeasideScramble();
            ArcadeCabinetTile ssc1    = new ArcadeCabinetTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), typeof(ArcadeCabinetTile), Color.White), new BasicItemInformation("Seaside Scramble Arcade Game", "Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", "A arcade to play Seaside Scramble!", "Arcades", Color.LimeGreen, -300, 0, false, 100, true, true, TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new Animation(new Rectangle(0, 0, 16, 16)), new Dictionary <string, List <Animation> >()
            {
                { "Animated", new List <Animation>()
                  {
                      new Animation(0, 0, 16, 16, 60),
                      new Animation(16, 0, 16, 16, 60)
                  } }
            }, "Animated"), Color.White, false, null, null), new Framework.Objects.InformationFiles.Furniture.ArcadeCabinetInformation(sscGame, false));
            ArcadeCabinetTile ssc2 = new ArcadeCabinetTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), typeof(ArcadeCabinetTile), Color.White), new BasicItemInformation("Seaside Scramble Arcade Game", "Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", "A arcade to play Seaside Scramble!", "Arcades", Color.LimeGreen, -300, 0, false, 100, true, true, TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new Animation(new Rectangle(0, 16, 16, 16)), new Dictionary <string, List <Animation> >()
            {
                { "Animated", new List <Animation>()
                  {
                      new Animation(0, 16, 16, 16, 60),
                      new Animation(16, 16, 16, 16, 60)
                  } }
            }, "Animated"), Color.White, false, null, null), new Framework.Objects.InformationFiles.Furniture.ArcadeCabinetInformation(sscGame, false));

            ArcadeCabinetOBJ sscCabinet = new ArcadeCabinetOBJ(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), typeof(ArcadeCabinetOBJ), Color.White, true), new BasicItemInformation("Seaside Scramble Arcade Game", "Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", "A arcade to play Seaside Scramble!", "Arcades", Color.LimeGreen, -300, 0, false, 500, true, true, TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new AnimationManager(), Color.White, true, null, null));

            sscCabinet.addComponent(new Vector2(0, 0), ssc1);
            sscCabinet.addComponent(new Vector2(0, 1), ssc2);


            ObjectManager.miscellaneous.Add("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", sscCabinet);

            //ModCore.log("Added in SSC!");
        }