protected override void StateEnter_Voting() { voteExpiration.Set(); timerStart = TimeMilliseconds(); timerLength = (int)(voteExpiration.expiration * 1000); connectedPlayers[curJudge].iconObject.Express(); shockSound.Play(); foreach (var c in connectedPlayers) { if (c.receivedInsult != null && c.receivedInsult.Length > 0) { var t = Instantiate(insultViewPrefab).GetComponent <RectTransform>(); var t2 = t.GetComponentInChildren <Text>(); t2.text = c.receivedInsult; if (t2.text.Length > 300) { t2.text = t2.text.Substring(0, 300) + "..."; } InsultStacc.inst.Push(t); c.insultViewObject = t.gameObject; } } }
protected override void StateEnter_PostGame() { endExpiration.Set(); timerStart = TimeMilliseconds(); timerLength = (int)(endExpiration.expiration * 1000); if (winner != null) { winner.iconObject.Win(); winSound.Play(); if (winner.insultViewObject != null) { winner.insultViewObject.GetComponent <Image>().color = Color.green; } } }
public override void GetInput() { for (int i = 0; i < connectedPlayers.Count; i++) { var con = connectedPlayers[i]; if (con.timeout == null) { con.timeout = new ExpirationTimer(10); con.timeout.Set(); } if (con.keepAlive) { con.timeout.Set(); con.keepAlive = false; } while (con.left || con.timeout.expired) { con.iconObject.Leave(); Destroy(con.iconObject.transform.parent.gameObject, 10); connectedPlayers.RemoveAt(i); for (int j = i; j < connectedPlayers.Count; j++) { connectedPlayers[j].iconObject.transform.parent.GetComponent <RectTransform>().anchoredPosition += Vector2.left * 100; } if (state != StateID.Waiting && i == curJudge) { quitSignal = true; startSignal = true; base.GetInput(); return; } else if (i < connectedPlayers.Count - 1) { con = connectedPlayers[i]; if (curJudge > i) { curJudge--; } } else { con = null; break; } } if (con == null) { continue; } if (!con.iconObject) { var obj = Instantiate(playerIconPrefab, new Vector2(0, -7), Quaternion.Euler(0, 0, 0)).GetComponent <RectTransform>(); con.iconObject = obj.GetComponentInChildren <PlayerIcon>(); con.iconObject.Init(icons[nextIcon], expr[nextIcon]); con.iconObject.GetComponentInChildren <Text>().text = con.name; obj.SetParent(FindObjectOfType <Canvas>().transform, false); obj.anchoredPosition = new Vector2(-300 + 100 * i, 0); joinSound.Play(); nextIcon = (nextIcon + 1) % icons.Length; } con.iconObject.SetSubmitted(con.receivedInsult != null && con.receivedInsult.Length > 0); } base.GetInput(); }