// Update is called once per frame void Update() { p1 = msl.getP1Score(); p2 = msl.getP2Score(); if ((p1 > p2 && PhotonNetwork.player.ID == 1) || (p2 > p1) && PhotonNetwork.player.ID == 2) { this.gameObject.GetComponent <Text>().text = "あなたのかち!"; } else if ((p1 < p2 && PhotonNetwork.player.ID == 1) || (p2 < p1 && PhotonNetwork.player.ID == 2)) { this.gameObject.GetComponent <Text>().text = "あなたのまけ!"; } else { this.gameObject.GetComponent <Text>().text = "ひきわけ!"; } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Trash") { audioSource.PlayOneShot(pickTrash); //ルンバのオーナーを判別して、それぞれの得点に追加していく if (this.photonView.ownerId == 1) { P1Trash = multiscoremanager.getP1Score(); P1Trash++; multiscoremanager.SetP1Score(P1Trash); } else { P2Trash = multiscoremanager.getP2Score(); P2Trash++; multiscoremanager.SetP2Score(P2Trash); } Debug.Log("P1Trash = " + P1Trash + ", P2Trash = " + P2Trash); } }