コード例 #1
0
        /// <summary>
        /// Writes data to the application process, using the supplied callback method.
        /// </summary>
        /// <param name="range">Ranges of physical memory where the data is located</param>
        /// <param name="data">Data to be written</param>
        /// <param name="writeCallback">Callback method that will perform the write</param>
        private static void WriteImpl(MultiRange range, ReadOnlySpan <byte> data, WriteCallback writeCallback)
        {
            if (range.Count == 1)
            {
                var singleRange = range.GetSubRange(0);
                if (singleRange.Address != MemoryManager.PteUnmapped)
                {
                    writeCallback(singleRange.Address, data);
                }
            }
            else
            {
                int offset = 0;

                for (int i = 0; i < range.Count; i++)
                {
                    var currentRange = range.GetSubRange(i);
                    int size         = (int)currentRange.Size;
                    if (currentRange.Address != MemoryManager.PteUnmapped)
                    {
                        writeCallback(currentRange.Address, data.Slice(offset, size));
                    }
                    offset += size;
                }
            }
        }
コード例 #2
0
        /// <summary>
        /// Gets a writable region from GPU mapped memory.
        /// </summary>
        /// <param name="range">Range</param>
        /// <param name="tracked">True if write tracking is triggered on the span</param>
        /// <returns>A writable region with the data at the specified memory location</returns>
        public WritableRegion GetWritableRegion(MultiRange range, bool tracked = false)
        {
            if (range.Count == 1)
            {
                MemoryRange subrange = range.GetSubRange(0);

                return(GetWritableRegion(subrange.Address, (int)subrange.Size, tracked));
            }
            else
            {
                Memory <byte> memory = new byte[range.GetSize()];

                int offset = 0;
                for (int i = 0; i < range.Count; i++)
                {
                    var currentRange = range.GetSubRange(i);
                    int size         = (int)currentRange.Size;
                    if (currentRange.Address != MemoryManager.PteUnmapped)
                    {
                        GetSpan(currentRange.Address, size).CopyTo(memory.Span.Slice(offset, size));
                    }
                    offset += size;
                }

                return(new WritableRegion(new MultiRangeWritableBlock(range, this), 0, memory, tracked));
            }
        }
コード例 #3
0
        /// <summary>
        /// Gets a span of data from the application process.
        /// </summary>
        /// <param name="range">Ranges of physical memory where the data is located</param>
        /// <param name="tracked">True if read tracking is triggered on the span</param>
        /// <returns>A read only span of the data at the specified memory location</returns>
        public ReadOnlySpan <byte> GetSpan(MultiRange range, bool tracked = false)
        {
            if (range.Count == 1)
            {
                var singleRange = range.GetSubRange(0);
                if (singleRange.Address != MemoryManager.PteUnmapped)
                {
                    return(_cpuMemory.GetSpan(singleRange.Address, (int)singleRange.Size, tracked));
                }
            }

            Span <byte> data = new byte[range.GetSize()];

            int offset = 0;

            for (int i = 0; i < range.Count; i++)
            {
                var currentRange = range.GetSubRange(i);
                int size         = (int)currentRange.Size;
                if (currentRange.Address != MemoryManager.PteUnmapped)
                {
                    _cpuMemory.GetSpan(currentRange.Address, size, tracked).CopyTo(data.Slice(offset, size));
                }
                offset += size;
            }

            return(data);
        }
コード例 #4
0
ファイル: MemoryManager.cs プロジェクト: scese250/Ryujinx
        /// <summary>
        /// Checks if a given GPU virtual memory range is mapped to the same physical regions
        /// as the specified physical memory multi-range.
        /// </summary>
        /// <param name="range">Physical memory multi-range</param>
        /// <param name="va">GPU virtual memory address</param>
        /// <returns>True if the virtual memory region is mapped into the specified physical one, false otherwise</returns>
        public bool CompareRange(MultiRange range, ulong va)
        {
            va &= ~PageMask;

            for (int i = 0; i < range.Count; i++)
            {
                MemoryRange currentRange = range.GetSubRange(i);

                ulong address    = currentRange.Address & ~PageMask;
                ulong endAddress = (currentRange.EndAddress + PageMask) & ~PageMask;

                while (address < endAddress)
                {
                    if (Translate(va) != address)
                    {
                        return(false);
                    }

                    va      += PageSize;
                    address += PageSize;
                }
            }

            return(true);
        }
コード例 #5
0
        /// <summary>
        /// Handles removal of textures written to a memory region being unmapped.
        /// </summary>
        /// <param name="sender">Sender object</param>
        /// <param name="e">Event arguments</param>
        public void MemoryUnmappedHandler(object sender, UnmapEventArgs e)
        {
            Texture[] overlaps = new Texture[10];
            int       overlapCount;

            MultiRange unmapped = ((MemoryManager)sender).GetPhysicalRegions(e.Address, e.Size);

            lock (_textures)
            {
                overlapCount = _textures.FindOverlaps(unmapped, ref overlaps);
            }

            for (int i = 0; i < overlapCount; i++)
            {
                overlaps[i].Unmapped(unmapped);
            }

            // If any range was previously unmapped, we also need to purge
            // all partially mapped texture, as they might be fully mapped now.
            for (int i = 0; i < unmapped.Count; i++)
            {
                if (unmapped.GetSubRange(i).Address == MemoryManager.PteUnmapped)
                {
                    lock (_partiallyMappedTextures)
                    {
                        foreach (var texture in _partiallyMappedTextures)
                        {
                            texture.Unmapped(unmapped);
                        }
                    }

                    break;
                }
            }
        }
コード例 #6
0
ファイル: PhysicalMemory.cs プロジェクト: piyachetk/Ryujinx
        /// <summary>
        /// Obtains a memory tracking handle for the given virtual region. This should be disposed when finished with.
        /// </summary>
        /// <param name="range">Ranges of physical memory where the data is located</param>
        /// <returns>The memory tracking handle</returns>
        public GpuRegionHandle BeginTracking(MultiRange range)
        {
            var cpuRegionHandles = new CpuRegionHandle[range.Count];

            for (int i = 0; i < range.Count; i++)
            {
                var currentRange = range.GetSubRange(i);
                cpuRegionHandles[i] = _cpuMemory.BeginTracking(currentRange.Address, currentRange.Size);
            }

            return(new GpuRegionHandle(cpuRegionHandles));
        }
コード例 #7
0
        /// <summary>
        /// Obtains a memory tracking handle for the given virtual region. This should be disposed when finished with.
        /// </summary>
        /// <param name="range">Ranges of physical memory where the data is located</param>
        /// <returns>The memory tracking handle</returns>
        public GpuRegionHandle BeginTracking(MultiRange range)
        {
            var cpuRegionHandles = new CpuRegionHandle[range.Count];
            int count            = 0;

            for (int i = 0; i < range.Count; i++)
            {
                var currentRange = range.GetSubRange(i);
                if (currentRange.Address != MemoryManager.PteUnmapped)
                {
                    cpuRegionHandles[count++] = _cpuMemory.BeginTracking(currentRange.Address, currentRange.Size);
                }
            }

            if (count != range.Count)
            {
                Array.Resize(ref cpuRegionHandles, count);
            }

            return(new GpuRegionHandle(cpuRegionHandles));
        }