コード例 #1
0
ファイル: ObjModifier.cs プロジェクト: Moltard/N64MappingTool
        /// <summary>
        /// Rename every material from the obj and mtl to make them unique after the merge
        /// </summary>
        /// <param name="objData"></param>
        /// <param name="mtlData"></param>
        /// <param name="indexMaterial"></param>
        private static void SetUniqueMaterialsNames(ObjData objData, MtlData mtlData, IntWrapper indexMaterial)
        {
            // Dictionary that associate every material to a list of groups
            Dictionary <string, List <int> > dictMaterialGroups = ObjUtils.GetDictMaterialGroups(objData);

            if (mtlData == null) // Need to rename the Materials in obj only
            {
                foreach (KeyValuePair <string, List <int> > keyValue in dictMaterialGroups)
                {
                    SetUniqueMaterialsName(objData, keyValue.Value, indexMaterial);
                    indexMaterial.Value++;
                }
            }
            else // Need to rename the Materials in both obj and mtl
            {
                // Dictionary that associate every material of the mtl file to their index
                Dictionary <string, int> dictMaterialIndex = MtlUtils.GetDictMaterialIndex(mtlData);

                foreach (KeyValuePair <string, List <int> > keyValue in dictMaterialGroups)
                {
                    SetUniqueMaterialsName(objData, keyValue.Value, indexMaterial);

                    if (dictMaterialIndex.TryGetValue(keyValue.Key, out int index)) // We get the index of the material
                    {
                        MaterialMtl materialMtl = mtlData.MaterialsList[index];
                        if (materialMtl.NewMtl != null)
                        {
                            materialMtl.NewMtl = GenericUtils.MergeIndexStr(indexMaterial.Value, materialMtl.NewMtl);
                        }
                    }
                    indexMaterial.Value++;
                }
            }
        }
コード例 #2
0
ファイル: ObjModifier.cs プロジェクト: Moltard/N64MappingTool
        /// <summary>
        /// Delete every unused material the obj file
        /// </summary>
        /// <param name="objData">Data parsed from the obj file</param>
        /// <param name="mtlData">Data parsed from the mtl file</param>
        public static bool DeleteUnusedMaterials(ObjData objData, MtlData mtlData)
        {
            if (mtlData == null)
            {
                return(false);
            }

            // Dictionary that associate every material to a list of groups
            Dictionary <string, List <int> > dictMaterialGroups = ObjUtils.GetDictMaterialGroups(objData);

            // Dictionary that associate every material of the mtl file to their index
            Dictionary <string, int> dictMaterialIndex = MtlUtils.GetDictMaterialIndex(mtlData);

            List <MaterialMtl> newMaterialsList = new List <MaterialMtl>();

            foreach (KeyValuePair <string, List <int> > keyValue in dictMaterialGroups)
            {
                if (dictMaterialIndex.TryGetValue(keyValue.Key, out int index)) // We get the index of the material
                {
                    MaterialMtl materialMtl = mtlData.MaterialsList[index];
                    newMaterialsList.Add(materialMtl);
                }
            }

            // Every material that wasnt used in a group was not added to the list
            mtlData.MaterialsList = newMaterialsList;
            return(true);
        }
コード例 #3
0
ファイル: ObjModifier.cs プロジェクト: Moltard/N64MappingTool
 /// <summary>
 /// Iterate through the mtl to update every texture associated to each material in the obj
 /// </summary>
 /// <param name="objData">Data parsed from the obj file</param>
 /// <param name="mtlData">Data parsed from the mtl file</param>
 public static void UpdateUsedTexture(ObjData objData, MtlData mtlData)
 {
     if (mtlData != null)
     {
         Dictionary <string, string> dictMaterialTexture = MtlUtils.GetDictMaterialTexture(mtlData);
         foreach (ObjectObj objectObj in objData.ObjectsList)
         {
             if (objectObj.MaterialName != null)
             {
                 objectObj.TextureName = MtlUtils.GetTextureFromMaterial(dictMaterialTexture, objectObj.MaterialName);
             }
         }
     }
 }
コード例 #4
0
ファイル: MtlParser.cs プロジェクト: Moltard/N64MappingTool
        private static int GetIndexEnd(List <Tuple <string, string> > listKeysValues, int length, int indexStart)
        {
            int i = indexStart + 1; // We start at the line after the newmtl

            while (i < length)
            {
                Tuple <string, string> keyValue = listKeysValues[i];
                if (keyValue == null) // The only null KeyValue is the last one
                {
                    return(i);
                }
                if (MtlUtils.IsNewMtl(keyValue.Item1))
                {
                    return(i);
                }
                i++;
            }
            return(-1);
        }
コード例 #5
0
ファイル: MtlParser.cs プロジェクト: Moltard/N64MappingTool
        /// <summary>
        /// Parse the given mtl file
        /// </summary>
        /// <param name="file">File to parse</param>
        /// <returns></returns>
        public static MtlData ParseMtl(string file)
        {
            string[] lines = GenericUtils.RemoveBlankSpaces(FileUtilsShared.ReadFile(file)); // Read the file and remove blankspaces
            if (lines != null)
            {
                // Store all the other data to parse
                List <Tuple <string, string> > listKeysValues = GetListKeysValues(lines);

                MtlData mtlData = new MtlData(file);

                lines = null; // To let the garbage collector free the file from memory
                int i      = 0;
                int length = listKeysValues.Count;

                while (i < length)
                {
                    Tuple <string, string> keyValue = listKeysValues[i];
                    if (keyValue != null) // Never null unless error or final line
                    {
                        if (MtlUtils.IsNewMtl(keyValue.Item1))
                        {
                            int materialStart = i;
                            int materialEnd   = GetIndexEnd(listKeysValues, length, materialStart);

                            if (materialEnd != -1)
                            {
                                mtlData.MaterialsList.Add(MaterialData(listKeysValues, materialStart, materialEnd));
                                i = materialEnd; // Set to next material
                                continue;
                            }
                        }
                    }
                    i++;
                }
                return(mtlData);
            }
            return(null);
        }
コード例 #6
0
        /// <summary>
        /// Create the obj and mtl files with the given data
        /// </summary>
        /// <param name="objData">Data parsed from the obj file</param>
        /// <param name="mtlData">Data parsed from the mtl file</param>
        /// <param name="objFilename">Output path</param>
        /// <param name="makeMtl">Create a mtl file</param>
        /// <param name="useExistingMtl">Use the mtlData to create the mtl file</param>
        /// <returns></returns>
        public static bool WriteObj(ObjData objData, MtlData mtlData, string objFilename, bool makeMtl, bool useExistingMtl)
        {
            // objFilename has the .obj extension
            string directory   = System.IO.Path.GetDirectoryName(objFilename);
            string noExtension = System.IO.Path.GetFileNameWithoutExtension(objFilename);
            string mtlRelative = string.Format("{0}.mtl", noExtension);
            string mtlFilename = System.IO.Path.Combine(directory, mtlRelative);

            List <string> mtlLines = new List <string>(); // To store the lines to append to the mtl file

            try
            {
                using (StreamWriter obj = new StreamWriter(objFilename))
                {
                    // mtllib, o, v, vt, g, usemtl, s, f

                    obj.WriteLine(GenericUtils.GetCreditsFile());
                    if (makeMtl)
                    {
                        obj.WriteLine(ObjUtils.GetNewMtlLib(mtlRelative));
                    }

                    LocalIndexesObj indexesObj = new LocalIndexesObj();

                    foreach (ObjectObj objectObj in objData.ObjectsList)
                    {
                        if (objectObj.ObjectName != null)
                        {
                            obj.WriteLine(ObjUtils.GetNewObject(objectObj.ObjectName)); // o
                        }
                        foreach (Point p in objectObj.VerticesList)
                        {
                            obj.WriteLine(ObjUtils.GetNewCoord(p.ToString())); // v
                        }
                        foreach (UVCoordinates uv in objectObj.UVsList)
                        {
                            obj.WriteLine(ObjUtils.GetNewTexCoord(uv.ToString())); // vt
                        }
                        foreach (Vector v in objectObj.NormalsList)
                        {
                            obj.WriteLine(ObjUtils.GetNewVertNormal(v.ToString())); // vn
                        }
                        if (objectObj.GroupName != null)
                        {
                            obj.WriteLine(ObjUtils.GetNewGroup(objectObj.GroupName)); // g
                        }
                        if (objectObj.MaterialName != null)
                        {
                            obj.WriteLine(ObjUtils.GetNewUseMtl(objectObj.MaterialName)); // usemtl
                            // Store lines in the mtl array to append to the file later
                            mtlLines.Add(MtlUtils.GetMtlData(objectObj.MaterialName, objectObj.TextureName));
                        }

                        if (objectObj.Smooth == -1)
                        {
                            obj.WriteLine(ObjUtils.GetNewSmoothGroup()); // s
                        }
                        else
                        {
                            obj.WriteLine(ObjUtils.GetNewSmoothGroup(objectObj.Smooth)); // s
                        }
                        foreach (VertIndexesObj vertIndexes in objectObj.VertIndexesList)
                        {
                            obj.WriteLine(ObjUtils.GetNewF(GetDataF(vertIndexes, indexesObj))); // f
                        }
                        indexesObj.vIndex  += objectObj.VerticesList.Count;
                        indexesObj.vtIndex += objectObj.UVsList.Count;
                        indexesObj.vnIndex += objectObj.NormalsList.Count;
                    }
                }
            }
            catch
            {
                return(false);
            }

            if (makeMtl)                               // If we dont delete materials
            {
                if (useExistingMtl && mtlData != null) // Use the parsed mtl
                {
                    return(MtlExporter.WriteMtl(mtlData, mtlFilename));
                }
                else // Create a mtl from the data obtained in the obj
                {
                    return(MtlExporter.WriteMtl(mtlLines, mtlFilename));
                }
            }

            return(true);
        }
コード例 #7
0
ファイル: WrlExporter.cs プロジェクト: Moltard/N64MappingTool
        /// <summary>
        /// Create the obj and mtl files with the given data
        /// </summary>
        /// <param name="wrlData">Data parsed from the wrl file</param>
        /// <param name="objFilename">Output file</param>
        /// <returns></returns>
        public static bool WriteObj(WrlData wrlData, string objFilename)
        {
            // objFilename has the .obj extension
            string directory   = System.IO.Path.GetDirectoryName(objFilename);
            string noExtension = System.IO.Path.GetFileNameWithoutExtension(objFilename);
            string mtlRelative = $"{noExtension}.mtl";
            string mtlFilename = System.IO.Path.Combine(directory, mtlRelative);

            List <string> mtlLines = new List <string>(); // To store the lines to append to the mtl file

            try
            {
                using (StreamWriter obj = new StreamWriter(objFilename))
                {
                    // mtllib, o, v, vt, g, usemtl, s, f

                    obj.WriteLine(GenericUtils.GetCreditsFile());
                    obj.WriteLine(ObjUtils.GetNewMtlLib(mtlRelative));

                    int i_coordIndex    = 0;
                    int i_texCoordIndex = 0;

                    int index = 0;

                    foreach (Transform transform in wrlData.TransformsList)
                    {
                        foreach (Shape shape in transform.ShapesList)
                        {
                            string groupName    = "";
                            string urlTexture   = null;
                            string diffuseColor = null;

                            if (shape.Appearance != null)
                            {
                                if (shape.Appearance.Material != null)
                                {
                                    if (shape.Appearance.Material.DiffuseColor != null)
                                    {
                                        diffuseColor = shape.Appearance.Material.DiffuseColor.ToString();
                                    }
                                }

                                if (shape.Appearance.Texture != null)
                                {
                                    urlTexture = shape.Appearance.Texture.Url;
                                    if (urlTexture != null)
                                    {
                                        groupName = ObjUtils.GetGroupName(index, urlTexture);
                                    }
                                    else
                                    {
                                        groupName = ObjUtils.GetGroupName(index);
                                    }
                                }
                                else
                                {
                                    groupName = ObjUtils.GetGroupName(index);
                                }
                            }

                            mtlLines.Add(MtlUtils.GetMtlData(groupName, urlTexture, diffuseColor));

                            obj.WriteLine(ObjUtils.GetNewObject(groupName)); // o


                            int sizeCoord = 0; int sizeTexCoord = 0;

                            if (shape.Geometry != null)
                            {
                                if (shape.Geometry.Coord != null)
                                {
                                    sizeCoord = shape.Geometry.Coord.PointsList.Count;
                                    foreach (Point point in shape.Geometry.Coord.PointsList)
                                    {
                                        obj.WriteLine(ObjUtils.GetNewCoord(point.ToString())); // v
                                    }
                                }

                                if (shape.Geometry.TexCoord != null)
                                {
                                    sizeTexCoord = shape.Geometry.TexCoord.UVList.Count;
                                    foreach (UVCoordinates uv in shape.Geometry.TexCoord.UVList)
                                    {
                                        obj.WriteLine(ObjUtils.GetNewTexCoord(uv.ToString())); // vt
                                    }
                                }
                            }

                            obj.WriteLine(ObjUtils.GetNewGroup(groupName));  // g
                            obj.WriteLine(ObjUtils.GetNewUseMtl(groupName)); // usemtl
                            obj.WriteLine(ObjUtils.GetNewSmoothGroup());     // s

                            if (shape.Geometry != null)
                            {
                                CoordIndexesWrl coordIndexes    = shape.Geometry.CoordIndexes;
                                CoordIndexesWrl texCoordIndexes = shape.Geometry.TexCoordIndexes;

                                if (coordIndexes != null)
                                {
                                    List <CoordIndexWrl> coordIndexesList = coordIndexes.IndexesList;
                                    if (texCoordIndexes != null)
                                    {
                                        List <CoordIndexWrl> texCoordIndexesList = texCoordIndexes.IndexesList;
                                        for (int i = 0; i < coordIndexesList.Count; i++)
                                        {
                                            string strIndexesF = GetIndexesF(coordIndexesList[i], texCoordIndexesList[i], i_coordIndex, i_texCoordIndex);
                                            obj.WriteLine(ObjUtils.GetNewF(strIndexesF)); // f
                                        }
                                    }
                                    else
                                    {
                                        foreach (CoordIndexWrl coordIndex in coordIndexesList)
                                        {
                                            string strIndexesF = GetIndexesF(coordIndex, i_coordIndex);
                                            obj.WriteLine(ObjUtils.GetNewF(strIndexesF)); // f
                                        }
                                    }
                                }
                            }
                            i_coordIndex    += sizeCoord;
                            i_texCoordIndex += sizeTexCoord;
                            index++;
                        }
                    }
                }
            }
            catch
            {
                return(false);
            }
            return(MtlExporter.WriteMtl(mtlLines, mtlFilename)); // Create the mtl file
        }
コード例 #8
0
ファイル: MtlExporter.cs プロジェクト: Moltard/N64MappingTool
        /// <summary>
        /// Create the mtl file with the given data
        /// </summary>
        /// <param name="mtlData">Data parsed from the mtl file</param>
        /// <param name="mtlFilename">Output path</param>
        /// <returns></returns>
        public static bool WriteMtl(MtlData mtlData, string mtlFilename)
        {
            try
            {
                using (StreamWriter mtl = new StreamWriter(mtlFilename))
                {
                    mtl.WriteLine(GenericUtils.GetCreditsFile());

                    // newmtl, Ns, Ka, Kd, Ks, Ni, d, illum, map_Kd, map_Ka, map_Ks, map_d
                    foreach (MaterialMtl material in mtlData.MaterialsList)
                    {
                        mtl.WriteLine(MtlUtils.GetNewNewMtl(material.NewMtl));
                        mtl.WriteLine(MtlUtils.GetNewNs(material.Ns));

                        if (material.Ka != null)
                        {
                            mtl.WriteLine(MtlUtils.GetNewKa(material.Ka.ToString()));
                        }
                        else
                        {
                            mtl.WriteLine(MtlUtils.GetNewKa());
                        }

                        if (material.Kd != null)
                        {
                            mtl.WriteLine(MtlUtils.GetNewKd(material.Kd.ToString()));
                        }
                        else
                        {
                            mtl.WriteLine(MtlUtils.GetNewKd());
                        }

                        if (material.Ks != null)
                        {
                            mtl.WriteLine(MtlUtils.GetNewKs(material.Ks.ToString()));
                        }
                        else
                        {
                            mtl.WriteLine(MtlUtils.GetNewKs());
                        }

                        if (material.Ke != null)
                        {
                            mtl.WriteLine(MtlUtils.GetNewKe(material.Ke.ToString()));
                        }
                        else
                        {
                            mtl.WriteLine(MtlUtils.GetNewKe());
                        }

                        mtl.WriteLine(MtlUtils.GetNewNi(material.Ni));
                        mtl.WriteLine(MtlUtils.GetNewD(material.D));
                        mtl.WriteLine(MtlUtils.GetNewIllum(material.Illum));

                        if (material.MapKd != null)
                        {
                            mtl.WriteLine(MtlUtils.GetNewMapKd(material.MapKd));
                        }
                        if (material.MapKa != null)
                        {
                            mtl.WriteLine(MtlUtils.GetNewMapKa(material.MapKa));
                        }
                        if (material.MapKs != null)
                        {
                            mtl.WriteLine(MtlUtils.GetNewMapKs(material.MapKs));
                        }
                        if (material.MapD != null)
                        {
                            mtl.WriteLine(MtlUtils.GetNewMapD(material.MapD));
                        }

                        mtl.WriteLine(); // Empty line
                    }
                }
            }
            catch
            {
                return(false);
            }
            return(true);
        }
コード例 #9
0
ファイル: ObjModifier.cs プロジェクト: Moltard/N64MappingTool
        /// <summary>
        /// Delete all groups that use textures from a given list (compare the textures)
        /// </summary>
        /// <param name="objData">Data parsed from the obj file</param>
        /// <param name="mtlData">Data parsed from the mtl file</param>
        /// <param name="listFileName">List of textures that should be matched</param>
        public static bool DeleteMatchingGroups(ObjData objData, MtlData mtlData, List <string> listFileName)
        {
            if (mtlData == null)
            {
                return(false);
            }

            List <BitmapStoreData> imgList = BitmapStoreData.GetListBitmapStoreData(listFileName);

            var tupleTextureMaterials = MtlUtils.GetTupleDictTextureMaterials(mtlData);

            // Dictionary that associate every texture to a list of materials
            Dictionary <string, List <int> > dictTextureMaterials = tupleTextureMaterials.Item1;
            // List of materials without any texture
            List <int> untexturedMaterials = tupleTextureMaterials.Item2;

            // Dictionary that associate every material to a list of groups
            Dictionary <string, List <int> > dictMaterialGroups = ObjUtils.GetDictMaterialGroups(objData);

            // Dictionary that associate every texture to a list of groups
            Dictionary <string, List <int> > dictTextureGroups = ObjUtils.GetDictTextureGroups(objData, mtlData,
                                                                                               dictTextureMaterials, dictMaterialGroups);

            List <ObjectObj>   newObjectsList   = new List <ObjectObj>();
            List <MaterialMtl> newMaterialsList = new List <MaterialMtl>();

            string srcDir = System.IO.Path.GetDirectoryName(mtlData.FilePath);

            foreach (KeyValuePair <string, List <int> > keyValue in dictTextureGroups)
            {
                List <int> groups = keyValue.Value;
                if (groups != null)
                {
                    if (groups.Count >= 1) // Should always be the case
                    {
                        string texturePath = keyValue.Key;

                        if (!System.IO.Path.IsPathRooted(texturePath)) // Not an absolute path
                        {
                            texturePath = System.IO.Path.Combine(srcDir, texturePath);
                        }

                        System.Drawing.Bitmap img = ImageUtilsShared.CreateBitmap(texturePath);
                        if (img != null)
                        {
                            BitmapStoreData bmpData = new BitmapStoreData(img);
                            if (bmpData.BData != null)
                            {
                                if (!ImageUtilsShared.SamePictures(imgList, bmpData)) // Not the same image
                                {
                                    // We can keep all these groups and materials

                                    foreach (int groupId in groups)
                                    {
                                        ObjectObj objectObj = objData.ObjectsList[groupId];
                                        newObjectsList.Add(objectObj); // Insert the object in the list
                                    }

                                    if (dictTextureMaterials.TryGetValue(keyValue.Key, out List <int> materials))
                                    {
                                        if (materials != null)
                                        {
                                            foreach (int materialId in materials)
                                            {
                                                MaterialMtl materialMtl = mtlData.MaterialsList[materialId];
                                                newMaterialsList.Add(materialMtl); // Insert the material in the list
                                            }
                                        }
                                    }
                                }
                                bmpData.UnlockBits();
                            }
                        }
                    }
                }
            }

            foreach (int materialId in untexturedMaterials) // The untextured materials
            {
                MaterialMtl materialMtl = mtlData.MaterialsList[materialId];
                newMaterialsList.Add(materialMtl); // Insert material in the list
                if (dictMaterialGroups.TryGetValue(materialMtl.NewMtl, out List <int> groups))
                {
                    if (groups != null)
                    {
                        foreach (int groupId in groups)
                        {
                            ObjectObj objectObj = objData.ObjectsList[groupId];
                            newObjectsList.Add(objectObj); // Insert the object in the list
                        }
                    }
                }
            }
            BitmapStoreData.BitmapDataUnlock(imgList);

            objData.ObjectsList   = newObjectsList;
            mtlData.MaterialsList = newMaterialsList;
            return(true);
        }
コード例 #10
0
ファイル: ObjModifier.cs プロジェクト: Moltard/N64MappingTool
        /// <summary>
        /// Copy every texture used by the obj file
        /// </summary>
        /// <param name="mtlData">Data parsed from the mtl file</param>
        /// <param name="outputFolder">Where the textures will be copied</param>
        /// <param name="srcDir">Where the textures are located</param>
        /// <returns>True if successful</returns>
        public static bool CopyUsedTextures(MtlData mtlData, string outputFolder, string srcDir)
        {
            if (mtlData == null)
            {
                // No Mtl to read texture data
                return(false);
            }

            bool relative = false;

            if (srcDir == null)
            {
                // If a textureDirectory was not specified, the textures are found relative to the mtl file
                srcDir   = System.IO.Path.GetDirectoryName(mtlData.FilePath);
                relative = true;
            }

            if (!System.IO.Directory.Exists(srcDir))
            {
                // The source directory doesn't exist
                return(false);
            }

            if (!System.IO.Directory.Exists(outputFolder))
            {
                if (!FileUtilsShared.TryCreateDirectory(outputFolder))
                {
                    // Impossible to create the destination directory
                    return(false);
                }
            }

            HashSet <string> texturesList = MtlUtils.GetListTextures(mtlData);

            foreach (string texture in texturesList)
            {
                string srcFile;
                string destFile = System.IO.Path.Combine(outputFolder, System.IO.Path.GetFileName(texture));

                if (relative)                                 // The path to the texture is inside the material
                {
                    if (System.IO.Path.IsPathRooted(texture)) // Absolute path to the picture
                    {
                        srcFile = texture;
                    }
                    else // Relative to the mtl
                    {
                        srcFile = System.IO.Path.Combine(srcDir, texture);
                    }
                }
                else // We find the texture in a given folder
                {
                    srcFile = System.IO.Path.Combine(srcDir, System.IO.Path.GetFileName(texture));
                }

                if (!destFile.Equals(srcFile)) // Destination file is not the Source file
                {
                    if (System.IO.File.Exists(srcFile))
                    {
                        if (System.IO.File.Exists(destFile)) // The destination file already exists, we need to delete it
                        {
                            if (!FileUtilsShared.TryDeleteFile(destFile))
                            {
                                continue; // Impossible to delete the file, we go to the next texture
                            }
                        }
                        FileUtilsShared.TryCopyFile(srcFile, destFile);
                    }
                }
            }
            return(true);
        }
コード例 #11
0
ファイル: ObjModifier.cs プロジェクト: Moltard/N64MappingTool
        /// <summary>
        /// Merge together groups that share a texture
        /// </summary>
        /// <param name="objData">Data parsed from the obj file</param>
        /// <param name="mtlData">Data parsed from the mtl file</param>
        public static bool MergeGroups(ObjData objData, MtlData mtlData)
        {
            if (mtlData == null)
            {
                return(false);
            }

            var tupleTextureMaterials = MtlUtils.GetTupleDictTextureMaterials(mtlData);

            // Dictionary that associate every texture to a list of materials
            Dictionary <string, List <int> > dictTextureMaterials = tupleTextureMaterials.Item1;

            // List of materials without any texture
            List <int> untexturedMaterials = tupleTextureMaterials.Item2;

            // Dictionary that associate every material to a list of groups
            Dictionary <string, List <int> > dictMaterialGroups = ObjUtils.GetDictMaterialGroups(objData);

            // Dictionary that associate every texture to a list of groups
            Dictionary <string, List <int> > dictTextureGroups = ObjUtils.GetDictTextureGroups(objData, mtlData,
                                                                                               dictTextureMaterials, dictMaterialGroups);

            List <ObjectObj>   newObjectsList   = new List <ObjectObj>();
            List <MaterialMtl> newMaterialsList = new List <MaterialMtl>();

            foreach (KeyValuePair <string, List <int> > keyValue in dictTextureGroups) // Textured groups
            {
                // Merge the groups
                ObjectObj objectObj = MergeObjects(objData, keyValue.Key, keyValue.Value);
                newObjectsList.Add(objectObj);

                if (dictTextureMaterials.TryGetValue(keyValue.Key, out List <int> materials))
                {
                    if (materials != null)
                    {
                        // Merge the materials
                        MaterialMtl materialMtl = MergeMaterials(mtlData, keyValue.Key, materials);
                        newMaterialsList.Add(materialMtl);
                    }
                }
            }

            foreach (int materialId in untexturedMaterials) // The untextured materials
            {
                MaterialMtl materialMtl = mtlData.MaterialsList[materialId];
                newMaterialsList.Add(materialMtl); // Insert material in the list
                if (dictMaterialGroups.TryGetValue(materialMtl.NewMtl, out List <int> groups))
                {
                    if (groups != null)
                    {
                        foreach (int groupId in groups)
                        {
                            ObjectObj objectObj = objData.ObjectsList[groupId];
                            newObjectsList.Add(objectObj); // Insert the object in the list
                        }
                    }
                }
            }
            objData.ObjectsList   = newObjectsList;
            mtlData.MaterialsList = newMaterialsList;
            return(true);
        }