/// <summary> /// This function sets the pixels of a texture element. It can be used with a standard texture, render target or screen source. /// </summary> public bool SetPixels(TexturePixels pixels, Vector2 topLeft, Vector2 dimensions, int surfaceIndex = 0) { string p = pixels.Convert(ImageFormat.plain); return(MtaClient.DxSetTexturePixels(surfaceIndex, materialElement, p, (int)topLeft.X, (int)topLeft.Y, (int)dimensions.X, (int)dimensions.Y)); }