MessageHandleResult UpdatePlayersHandler( NetConnection connection, ByteBuffer byteBuffer, NetIncomingMessage message) { Msg_SC_UpdatePlayers updateplayers = InstancePool.Get <Msg_SC_UpdatePlayers>(); Msg_SC_UpdatePlayers.GetRootAsMsg_SC_UpdatePlayers(byteBuffer, updateplayers); UpdatePlayers(updateplayers); return(MessageHandleResult.Finished); }