protected override void OnSomeoneRegisterd(MsgSomeRegistered obj) { Start(); }
private void OnSomeoneRegistered(MsgSomeRegistered obj) { ClientData<IGameSetupReceiver> c = NwSvc.DisposeClientIfExists<IGameSetupReceiver>(obj.Ip, Clients); ClientData<IGameSetupReceiver> client = NwSvc.ConnectToClientListener<IGameSetupReceiver>(obj.Ip, "EndpointTcp_GameSetupReceiver"); Clients.Add(client); }