public void HandlePause(NetworkMessage msg) { MsgPause pa = msg as MsgPause; Player p = GetPlayerByID(pa.PlayerID); if (p != null) { p.Paused = pa.Paused; if (PlayerPaused != null) { PlayerStateUpdated.Invoke(this, p); } } }
private static void HandlePause(NetworkMessage msg) { MsgPause pa = msg as MsgPause; WriteLine("MsgPause " + String.Format("Player ID {0} Paused = {1}", pa.PlayerID, pa.Paused)); }