コード例 #1
0
ファイル: SevenChallengeMng.cs プロジェクト: atom-chen/tianyu
 /// <summary>
 /// 初始化(注册监听)
 /// </summary>
 protected void Init()
 {
     MsgHander.Regist(0xC131, S2C_GetSevenChallengeAll);
     MsgHander.Regist(0xC132, S2C_GetSevenChallengeSigle);
     isOpenSevenChallenge = false;
     isShowRedPoint       = false;
 }
コード例 #2
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ファイル: GuildSkillMng.cs プロジェクト: atom-chen/tianyu
 /// <summary>
 /// 注册
 /// </summary>
 protected virtual void Init(MainPlayerMng _main)
 {
     MsgHander.Regist(0xD514, S2C_OnGetGuildSkillList);
     C2S_AskGuildSkillList();
     //		MsgHander.Regist(0xD401, S2C_OnGetUseSkillList);
     //GameCenter.mainPlayerMng.MainPlayerInfo.OnBaseUpdate += ChangeAutoUseSkill;
 }
コード例 #3
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ファイル: AchievementMng.cs プロジェクト: atom-chen/tianyu
 void Init()
 {
     MsgHander.Regist(0xD766, S2C_AchievementReachNum);
     MsgHander.Regist(0xD767, S2C_AchievementRewardState);
     MsgHander.Regist(0xD776, S2C_AchievementRedPoint);
     MsgHander.Regist(0xD783, S2C_AchievementToggleRed);
 }
コード例 #4
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    protected void Init()
    {
        //MsgHander.Regist(0xD435, S2C_AllEndList);
        //MsgHander.Regist(0xD437, S2C_AllEndReWard);
        //MsgHander.Regist(0xD449, S2C_EndLessItemUpdate);
        //MsgHander.Regist(0xD451, S2C_SweepRewardAll);

        MsgHander.Regist(0xD453, S2C_CopyItemList);
        MsgHander.Regist(0xD455, S2C_BuyCopyInNum);
        MsgHander.Regist(0xD457, S2C_CopyInSceneStar);
        MsgHander.Regist(0xD460, S2C_CopyItemTeams);

        MsgHander.Regist(0xD465, S2C_ReqCopyInTeamClose);
        MsgHander.Regist(0xD463, S2C_ReqCopyInChange);
        MsgHander.Regist(0xD466, S2C_ReqCopyInPerpare);
        MsgHander.Regist(0xD467, S2C_ReqSettlementRewardData);
        MsgHander.Regist(0xD469, S2C_ReqSettlementFlopData);
        MsgHander.Regist(0xD470, S2C_ReqOpenCopyForce);

        //MsgHander.Regist(0xD485, S2C_ArenaServerDataInfo);
        MsgHander.Regist(0xD491, S2C_ReqArenaRewardData);
        //MsgHander.Regist(0xD489, S2C_ArenaServerReward);
        MsgHander.Regist(0xD47a, S2C_GameStop);
        //MsgHander.Regist(0xD715, S2C_ActivityDataInfo);
        MsgHander.Regist(0xD716, S2C_MagicTowers);

        MsgHander.Regist(0xD746, S2C_InvitationPlayer);
        MsgHander.Regist(0xD749, S2C_CopyInFriend);
        MsgHander.Regist(0xD753, S2C_ReqOpenCoppyTime);

        //MsgHander.Regist(0xD756, S2C_FairyDomainToprotect);
        MsgHander.Regist(0xD771, S2C_TeamAddInvitationPlayer);
        MsgHander.Regist(0xC147, S2C_GetTowerChallengeNum);
    }
コード例 #5
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 protected void Init()
 {
     MsgHander.Regist(0xD339, S2C_AllMailList);
     MsgHander.Regist(0xD335, S2C_AllMailDelete);
     MsgHander.Regist(0xD337, S2C_AllMailContent);
     MsgHander.Regist(0xD340, C2S_SendSuccessMail);
 }
コード例 #6
0
ファイル: DungeonMng.cs プロジェクト: atom-chen/tianyu
    /// <summary>
    /// 初始化(包含协议注册)
    /// </summary>
    protected void Init()
    {
        MsgHander.Regist(0xD492, S2C_GotDGTime);
        MsgHander.Regist(0xD493, S2C_GotDGWaveNum);
        MsgHander.Regist(0xD497, S2C_GotDGLayerNum);
        MsgHander.Regist(0xD496, S2C_GotDGMonsterNum);
        MsgHander.Regist(0xD498, S2C_GotDGPetTime);
        MsgHander.Regist(0xD499, S2C_GotDGReliveTimes);
        MsgHander.Regist(0xD700, S2C_GotDGKillMonster);
        MsgHander.Regist(0xD724, S2C_GotDGScore);
        MsgHander.Regist(0xD734, S2C_GotDGDeadTimes);

        MsgHander.Regist(0xD772, S2C_GotTowerRewardState);
        MsgHander.Regist(0xD495, S2C_GotBridgeBossCallInfo);
        MsgHander.Regist(0xD768, S2C_GotGuildFireExp);
        MsgHander.Regist(0xD769, S2C_GotGuildFireHp);
        MsgHander.Regist(0xD770, S2C_GotGuildFireExpPercent);
        MsgHander.Regist(0xD728, S2C_GotGuildProtectResult);
        MsgHander.Regist(0xD780, S2C_GotBridgeNpcID);
        MsgHander.Regist(0xD781, S2C_GotGuildSiegeState);
        MsgHander.Regist(0xD782, S2C_GotGuildSiegeStone);
        MsgHander.Regist(0xD791, S2C_GetCouplePoemId);
        MsgHander.Regist(0xD792, S2C_GetCouplePoem);
        MsgHander.Regist(0xC144, S2C_GetAllSatr);
        MsgHander.Regist(0xC145, S2C_GetDropRewardInteger);
    }
コード例 #7
0
ファイル: TreasureHouseMng.cs プロジェクト: atom-chen/tianyu
 /// <summary>
 /// 初始化
 /// </summary>
 void Init()
 {
     MsgHander.Regist(0xD378, S2C_GetTreasureData);
     MsgHander.Regist(0xD390, S2C_GetHouseData);
     MsgHander.Regist(0xD391, S2C_GetChangeHouseData);
     MsgHander.Regist(0xD511, S2C_GetTreasureRecord);
 }
コード例 #8
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 protected void Init()
 {
     MsgHander.Regist(0xD540, S2C_GetSwornWndInfo);
     MsgHander.Regist(0xD543, S2C_GetRewardInfo);
     MsgHander.Regist(0xD547, S2C_BrokeUp);
     MsgHander.Regist(0xD690, S2C_GetSwornBrother);
 }
コード例 #9
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    /// <summary>
    /// 注册
    /// </summary>
    protected virtual void Init(MainPlayerMng _main)
    {
        MsgHander.Regist(0xD822, S2C_OnGetDownReward);

        //MsgHander.Regist(0xD372, S2C_OnGetRedeemItemList);
        //		MsgHander.Regist(0xD401, S2C_OnGetUseSkillList);
        //GameCenter.mainPlayerMng.MainPlayerInfo.OnBaseUpdate += ChangeAutoUseSkill;
    }
コード例 #10
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ファイル: FashionMng.cs プロジェクト: atom-chen/tianyu
 /// <summary>
 /// 注册
 /// </summary>
 protected void Init(MainPlayerMng _main)
 {
     MsgHander.Regist(0xD412, S2C_GetFashionList);
     MsgHander.Regist(0xD414, S2C_PutFashion);
     MsgHander.Regist(0xD788, S2C_UpdateFashionLev);
     //GetAllFashion ();
     C2S_AskFashionDic();
 }
コード例 #11
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 /// <summary>
 /// 注册
 /// </summary>
 protected virtual void Init(MainPlayerMng _main)
 {
     GetAllOnlineReward();
     MsgHander.Regist(0xD763, S2C_GetOnlineRewardItemInfo);
     MsgHander.Regist(0xC107, S2C_OnlineRewardLottery);
     C2S_AskOnlineRewardInfo(2);
     //GameCenter.mainPlayerMng.MainPlayerInfo.OnBaseUpdate += ChangeAutoUseSkill;
 }
コード例 #12
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 /// <summary>
 /// 初始化(包含协议注册)
 /// </summary>
 protected void Init(MainPlayerMng _father)
 {
     foreach (MagicWeaponRef data in ConfigMng.Instance.MagicWeaponRefTabel.Values)
     {
         magicInfoDic[data.id] = new MagicWeaponInfo(data);
     }
     MsgHander.Regist(0xD309, S2C_GetMagicData);
 }
コード例 #13
0
ファイル: WdfActiveMng.cs プロジェクト: atom-chen/tianyu
 /// <summary>
 /// 注册
 /// </summary>
 protected void Init()
 {
     //GameCenter.mainPlayerMng.MainPlayerInfo.OnBaseUpdate += ChangeAutoUseSkill;
     MsgHander.Regist(0xD901, S2C_GetAllActivitys);
     MsgHander.Regist(0xD903, S2C_GetActivitysByID);
     MsgHander.Regist(0xD905, S2C_GetActivitysRewardPt);
     C2S_AskAllActivitysInfo();
 }
コード例 #14
0
ファイル: CoupleMng.cs プロジェクト: atom-chen/tianyu
 protected void Init()
 {
     MsgHander.Regist(0xD591, S2C_GetCoupleInfo);
     MsgHander.Regist(0xD534, S2C_GetTokenUpLev);
     MsgHander.Regist(0xD759, S2C_GetInitimacyUpdata);
     //MsgHander.Regist(0xD688, S2C_GetCouple);
     MsgHander.Regist(0xD531, S2C_GetCoupleBrokeUp);
     MsgHander.Regist(0xD797, S2C_ShowFlower);
 }
コード例 #15
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 /// <summary>
 /// 初始化
 /// </summary>
 protected virtual void Init()
 {
     MsgHander.Regist(0xC006, S2C_AbilityResult);
     MsgHander.Regist(0xC008, S2C_BuffUpdate);
     MsgHander.Regist(0xC009, S2C_BuffDelete);
     MsgHander.Regist(0xC021, S2C_OnAbilityWarnning);
     MsgHander.Regist(0xC022, S2C_OnAbilityCancelWarnning);
     MsgHander.Regist(0xC00B, S2C_EquipmentPassiveSkillTrriger);
 }
コード例 #16
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ファイル: GuildFightMng.cs プロジェクト: atom-chen/tianyu
 /// <summary>
 /// 注册
 /// </summary>
 protected virtual void Init(MainPlayerMng _main)
 {
     MsgHander.Regist(0xD557, S2C_GetGuildFightInfo);
     MsgHander.Regist(0xD556, S2C_GetGuildFightScore);
     MsgHander.Regist(0xD558, S2C_GetGuildFightNum);
     MsgHander.Regist(0xD695, S2C_GetGuildFightRemainTime);
     MsgHander.Regist(0xD694, S2C_GetGuildFightEnd);
     //GameCenter.mainPlayerMng.MainPlayerInfo.OnBaseUpdate += ChangeAutoUseSkill;
 }
コード例 #17
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ファイル: RankRewardMng.cs プロジェクト: atom-chen/tianyu
 protected void Init()
 {
     MsgHander.Regist(0xD743, S2C_GetEverydayRewardList);
     MsgHander.Regist(0xD762, S2C_GetLevRewardList);
     MsgHander.Regist(0xC119, S2C_OpenDialogWnd);
     if (isEverdayRedRemind())
     {
         GameCenter.messageMng.SendPushInfo(1, 2);
     }
 }
コード例 #18
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ファイル: CastSoulMng.cs プロジェクト: atom-chen/tianyu
 /// <summary>
 /// 注册
 /// </summary>
 protected virtual void Init(MainPlayerMng _main)
 {
     MsgHander.Regist(0xD777, S2C_GetAllSoulCrit);
     MsgHander.Regist(0xD446, S2C_GetAllSoulNum);
     MsgHander.Regist(0xD447, S2C_GetUpdateSoulNum);
     MsgHander.Regist(0xC101, S2C_GetUpdateSoulReward);
     C2S_AskSoulNum();
     //		MsgHander.Regist(0xD401, S2C_OnGetUseSkillList);
     //GameCenter.mainPlayerMng.MainPlayerInfo.OnBaseUpdate += ChangeAutoUseSkill;
 }
コード例 #19
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 void Init()
 {
     MsgHander.Regist(0xD361, S2C_StrengthResult);
     MsgHander.Regist(0xD364, S2C_InlayResult);
     MsgHander.Regist(0xD365, S2C_WashAttrResult);
     MsgHander.Regist(0xD368, S2C_SaveWashResult);
     MsgHander.Regist(0xD369, S2C_ExtendEquipResult);
     MsgHander.Regist(0xD370, S2C_UpgradeEquipResult);
     SetRedTipState();
 }
コード例 #20
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 /// <summary>
 /// 注册
 /// </summary>
 protected virtual void Init()
 {
     MsgHander.Regist(0xC111, S2C_GetBattleSettlement);
     MsgHander.Regist(0xC109, S2C_UpdateBattleRank);
     MsgHander.Regist(0xC110, S2C_UpdateBattleInfo);
     MsgHander.Regist(0xC114, S2C_UpdateFightersInfo);
     MsgHander.Regist(0xC113, S2C_UpdateGoBackInfo);
     MsgHander.Regist(0xC115, S2C_GetBattleChannel);
     MsgHander.Regist(0xC149, S2C_GetBattleCountDown);
 }
コード例 #21
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 /// <summary>
 /// 注册
 /// </summary>
 protected virtual void Init(MainPlayerMng _main)
 {
     MsgHander.Regist(0xD631, S2C_OnGetTradeReq);
     MsgHander.Regist(0xD633, S2C_OnGetTradeStart);
     MsgHander.Regist(0xD635, S2C_OnGetTradeLock);
     MsgHander.Regist(0xD639, S2C_OnGetReplyTrade);
     MsgHander.Regist(0xD638, S2C_OnGetTradeFinish);
     //		MsgHander.Regist(0xD401, S2C_OnGetUseSkillList);
     //GameCenter.mainPlayerMng.MainPlayerInfo.OnBaseUpdate += ChangeAutoUseSkill;
 }
コード例 #22
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 protected void Init()
 {
     MsgHander.Regist(0xE111, S2C_GetMountListInfo);
     MsgHander.Regist(0xE113, S2C_GetMountSkinListInfo);
     MsgHander.Regist(0xD439, S2C_GetMountPromoteLev);
     MsgHander.Regist(0xD440, S2C_GetMountAfterUpdate);
     MsgHander.Regist(0xD757, S2C_GetSkinLevUpdate);
     MsgHander.Regist(0xD575, S2C_OnGotEquipData);
     MsgHander.Regist(0xD576, S2C_OnUpdateEquipData);
 }
コード例 #23
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ファイル: SkillMng.cs プロジェクト: atom-chen/tianyu
 /// <summary>
 /// 注册
 /// </summary>
 protected virtual void Init()
 {
     MsgHander.Regist(0xD100, S2C_OnGetSkillList);
     MsgHander.Regist(0xD401, S2C_OnGetUseSkillList);
     for (int i = 0; i < 4; i++)
     {
         useSkills.Add(null);
     }
     //AddSkill();
 }
コード例 #24
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 /// <summary>
 /// 注册
 /// </summary>
 void Init()
 {
     MsgHander.Regist(0xD402, S2C_GetAllMercenayDataList);
     MsgHander.Regist(0xD404, S2C_FixMercenaryInfo);
     MsgHander.Regist(0xD409, S2C_GetMercenaryPromote);
     MsgHander.Regist(0xD410, S2C_GetUpdataAfterChange);
     MsgHander.Regist(0xD426, S2C_GetPetNewName);
     MsgHander.Regist(0xD751, S2C_GetCopyBook);
     MsgHander.Regist(0xD01F, S2C_EntrouageAwake);
 }
コード例 #25
0
ファイル: TreasureTroveMng.cs プロジェクト: atom-chen/tianyu
 /// <summary>
 /// 初始化(注册监听)
 /// </summary>
 protected void Init()
 {
     MsgHander.Regist(0xD971, S2C_GetTreasureInfo);
     MsgHander.Regist(0xD975, S2C_GetTreasurebigPrize);
     MsgHander.Regist(0xD973, S2C_GetRreasureRankReward);
     //MsgHander.Regist(0xD601, S2C_GetRreasurePlayerRank);
     MsgHander.Regist(0xD979, S2C_GetOpenTreasureActivity);
     MsgHander.Regist(0xD977, S2C_GetTreasureRewardInfo);
     isOpen = false;
 }
コード例 #26
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 void Init()
 {
     MsgHander.Regist(0xD692, S2C_GotMustDoData);
     MsgHander.Regist(0xC103, S2C_GotMustDoState);
     //FDictionary mustDoItems = ConfigMng.Instance.GetLivelyRefTable();
     //TotalLivelyCount = 0;
     //foreach (LivelyRef lively in mustDoItems.Values)
     //{
     //    TotalLivelyCount += lively.rewardlive;
     //}
 }
コード例 #27
0
    /// <summary>
    /// 注册
    /// </summary>
    protected virtual void Init(MainPlayerMng _main)
    {
        for (int i = 0; i < ConfigMng.Instance.AllMarketTypeItem.Count; i++)
        {
            MarketTypes.Add(new MarketTypeInfo(i + 1));
        }

        InitLimit(0);
        MsgHander.Regist(0xD550, S2C_GetMarketItem);
        MsgHander.Regist(0xD555, S2C_GetMarketItemFeedBack);
        //GameCenter.mainPlayerMng.MainPlayerInfo.OnBaseUpdate += ChangeAutoUseSkill;
    }
コード例 #28
0
ファイル: TeamMng.cs プロジェクト: atom-chen/tianyu
 /// <summary>
 /// 注册
 /// </summary>
 void Init()
 {
     MsgHander.Regist(0xD022, S2C_TeamMemberResult);
     MsgHander.Regist(0xD023, S2C_TeamMemberUpdate);
     MsgHander.Regist(0xD024, S2C_AskForInvite);
     MsgHander.Regist(0xD026, S2C_AskForJoin);
     MsgHander.Regist(0xD028, S2C_TeamChangeLeader);
     MsgHander.Regist(0xD029, S2C_TeammateOut);
     MsgHander.Regist(0xD030, S2C_TeamDissolve);
     MsgHander.Regist(0xD031, S2C_CancelInvite);
     MsgHander.Regist(0xD032, S2C_CancelJoin);
     MsgHander.Regist(0xE110, S2C_GetNearTeam);
     //MsgHander.Regist(0x3615, S2C_TeamInjury);
 }
コード例 #29
0
ファイル: NewMallMng.cs プロジェクト: atom-chen/tianyu
    /// <summary>
    /// 注册
    /// </summary>
    protected virtual void Init(MainPlayerMng _main)
    {
        Dictionary <int, MallRef> all = ConfigMng.Instance.AllMallItem;

        using (var e = all.GetEnumerator())
        {
            while (e.MoveNext())
            {
                MallItemDic[e.Current.Key] = new MallItemInfo(e.Current.Key);
            }
        }
        C2S_AskBuyItemNum();
        CurMallType = MallItemType.RESTRICTION;
        MsgHander.Regist(0xD373, S2C_OnGetBuyNums);
    }
コード例 #30
0
ファイル: ShopMng.cs プロジェクト: atom-chen/tianyu
    /// <summary>
    /// 注册
    /// </summary>
    protected virtual void Init(MainPlayerMng _main)
    {
        Dictionary <int, ShopRef> all = ConfigMng.Instance.AllShopItem;

        using (var e = all.GetEnumerator())
        {
            while (e.MoveNext())
            {
                ShopItemDic[e.Current.Key] = new ShopItemInfo(e.Current.Key);
            }
        }
        CurType = ShopItemType.NORMAL;
        MsgHander.Regist(0xD372, S2C_OnGetRedeemItemList);
//		MsgHander.Regist(0xD401, S2C_OnGetUseSkillList);
        //GameCenter.mainPlayerMng.MainPlayerInfo.OnBaseUpdate += ChangeAutoUseSkill;
    }