コード例 #1
0
        public void GroundFlag(FlagInstance flag, MsgFlagUpdate update = null)
        {
            bool send = update == null;

            if (send)
            {
                update = new MsgFlagUpdate();
            }

            flag.Status         = FlagStatuses.FlagOnGround;
            flag.Position       = flag.LandingPostion;
            flag.LaunchPosition = flag.LandingPostion;
            flag.InitalVelocity = 0;

            if (update.FlagUpdates.Count > 10)
            {
                Players.SendToAll(update, false);
                update = new MsgFlagUpdate();
            }
            update.FlagUpdates.Add(flag);

            flag.DropStarted = double.MinValue;

            if (send)
            {
                Players.SendToAll(update, false);
            }
        }
コード例 #2
0
        public void SendInitialFlagUpdate(ServerPlayer player)
        {
            int maxFlagsPerUpdate = 10;

            MsgFlagUpdate msg = new MsgFlagUpdate();

            bool sentOne = false;

            foreach (FlagInstance flag in GetActiveFlags())
            {
                if (msg.FlagUpdates.Count == maxFlagsPerUpdate)
                {
                    sentOne = true;
                    player.SendMessage(msg);
                    msg = new MsgFlagUpdate();
                }

                msg.FlagUpdates.Add(flag);
            }

            if (!sentOne || msg.FlagUpdates.Count > 0)
            {
                player.SendMessage(msg);
            }
        }
コード例 #3
0
        private void HandleFlagUpdate(NetworkMessage msg)
        {
            MsgFlagUpdate update = msg as MsgFlagUpdate;

            foreach (var u in update.FlagUpdates)
            {
                SetFlagUpdateData(u);
            }
        }
コード例 #4
0
        private static void HandleFlagUpdate(NetworkMessage msg)
        {
            MsgFlagUpdate update = msg as MsgFlagUpdate;

            WriteLine("Flag update");
            foreach (var u in update.FlagUpdates)
            {
                WriteLine(String.Format("\tID:{0} ({1}) {2}", u.FlagID, u.Abreviation, u.Status));
            }
        }
コード例 #5
0
        public FlagInstance AddFlag(FlagType flag, Vector3F location, bool spawnInAir)
        {
            FlagInstance inst = SetupNewFlag(flag, location, spawnInAir);

            if (inst != null)
            {
                FlagAdded?.Invoke(this, inst);
            }

            MsgFlagUpdate upd = new MsgFlagUpdate();

            upd.FlagUpdates.Add(inst);
            Players.SendToAll(upd, false);

            Logger.Log2("Added new flag " + inst.FlagID.ToString() + " of type " + flag.FlagAbbv);

            return(inst);
        }
コード例 #6
0
        public void RemoveFlag(FlagInstance flag)
        {
            DropFlag(flag.Owner);

            flag.Status = FlagStatuses.FlagNoExist;
            lock (ActiveFlags)
            {
                ActiveFlags.Remove(flag.FlagID);
                lock (WorldFlags)
                {
                    if (WorldFlags.ContainsKey(flag.FlagID))
                    {
                        WorldFlags.Remove(flag.FlagID);
                    }
                }

                lock (CarriedFlags)
                {
                    if (WorldFlags.ContainsKey(flag.FlagID))
                    {
                        WorldFlags.Remove(flag.FlagID);
                    }
                }
            }

            MsgFlagUpdate upd = new MsgFlagUpdate();

            upd.FlagUpdates.Add(flag);
            Players.SendToAll(upd, false);

            lock (EmptyFlagIDs)
                EmptyFlagIDs.Add(flag.FlagID);

            FlagRemoved?.Invoke(this, flag);

            Logger.Log2("Removed flag " + flag.FlagID.ToString() + " of type " + flag.Flag.FlagAbbv);
        }
コード例 #7
0
        public void Update(Data.Time.Clock gameTime)
        {
            MsgFlagUpdate update = new MsgFlagUpdate();

            foreach (var flag in GetActiveFlags())
            {
                if (flag.Status == FlagStatuses.FlagNoExist)
                {
                    RemoveFlag(flag);
                }

                if (flag.Owner != null)
                {
                    // check shot limts?
                }
                else
                {
                    switch (flag.Status)
                    {
                    case FlagStatuses.FlagGoing:
                        if (flag.DropStarted + flag.FlightEnd <= gameTime.Now)
                        {
                            flag.Status = FlagStatuses.FlagNoExist;
                            RemoveFlag(flag);

                            FlagGone?.Invoke(this, flag);
                        }
                        else
                        {
                            flag.FlightTime += GameTime.DeltaF;
                            if (flag.FlightTime < 0.5f * flag.FlightEnd)     // rising
                            {
                                flag.Position.Z = flag.FlightTime * (flag.InitalVelocity + 0.5f * Cache.Gravity * flag.FlightTime) + flag.LandingPostion.Z;
                            }
                            else                                            // hovering
                            {
                                flag.Position.Z = 0.5f * flag.FlightEnd * (flag.InitalVelocity + 0.25f * Cache.Gravity * flag.FlightEnd) + flag.LandingPostion.Z;
                            }
                        }
                        break;

                    case FlagStatuses.FlagComing:
                        if (flag.DropStarted + flag.FlightEnd <= gameTime.Now)
                        {
                            GroundFlag(flag, update);
                        }
                        else
                        {
                            flag.FlightTime += GameTime.DeltaF;
                            if (flag.FlightTime >= 0.5f * flag.FlightEnd)           // falling
                            {
                                flag.Position.Z = flag.FlightTime * (flag.InitalVelocity + 0.5f * Cache.Gravity * flag.FlightEnd) + flag.LandingPostion.Z;
                            }
                            else                                                    // hovering
                            {
                                flag.Position.Z = 0.5f * flag.FlightEnd * (flag.InitalVelocity + 0.25f * Cache.Gravity * flag.FlightEnd) + flag.LandingPostion.Z;
                            }
                        }
                        break;

                    case FlagStatuses.FlagInAir:
                        if (flag.DropStarted + flag.FlightEnd <= gameTime.Now)
                        {
                            GroundFlag(flag, update);
                        }
                        else
                        {
                            flag.FlightTime += GameTime.DeltaF;
                            if (flag.FlightTime < flag.FlightEnd)
                            {
                                // still flying
                                float t   = flag.FlightTime / flag.FlightTime;
                                float alt = flag.FlightTime * (flag.InitalVelocity + 0.5f * Cache.Gravity * flag.FlightTime);

                                flag.Position = Interpolatation.LinInterp3DEX(flag.LaunchPosition, flag.LandingPostion, alt, t);
                            }
                        }
                        break;

                    case FlagStatuses.FlagOnGround:
                        break;
                    }
                }
            }

            if (update.FlagUpdates.Count > 0)
            {
                Players.SendToAll(update, false);
            }
        }