/// <summary> /// 发送好友请求。 /// </summary> /// <param name="id">角色ID。</param> public void SendAddFriendRequest(long id) { MsgData_cAddFriendRecommend data = new MsgData_cAddFriendRecommend(); data.AddFriendCount = 1; data.AddFriendList = new List <MsgData_cAddFriendVO>(); MsgData_cAddFriendVO vo = new MsgData_cAddFriendVO(); vo.RoleID = id; data.AddFriendList.Add(vo); CoreEntry.netMgr.send((Int16)NetMsgDef.C_FRIEND_ADD_RECOMMEND, data); }
/// <summary> /// 发送推荐好友请求。 /// </summary> /// <param name="ids">角色ID列表。</param> public void SendAddRecommendRequest(List <long> ids) { if (ids.Count <= 0) { return; } MsgData_cAddFriendRecommend data = new MsgData_cAddFriendRecommend(); data.AddFriendCount = (uint)ids.Count; data.AddFriendList = new List <MsgData_cAddFriendVO>(); for (int i = 0; i < ids.Count; ++i) { MsgData_cAddFriendVO vo = new MsgData_cAddFriendVO(); vo.RoleID = ids[i]; data.AddFriendList.Add(vo); } CoreEntry.netMgr.send((Int16)NetMsgDef.C_FRIEND_ADD_RECOMMEND, data); }