//public bool MovingRight, mirrorPatroling = false; // Start is called before the first frame update protected override void Start() { base.Start(); leftNodeTrans = leftNode.transform; rightNodeTrans = rightNode.transform; detectionRing = gameObject.GetComponent <CircleCollider2D>(); Moving_Entity = gameObject.GetComponent <Moving_Entity>(); spriteRenderer = GetComponent <SpriteRenderer>(); MovingRight = true; FindNodes(gameObject.transform.position); Rigidbody2D = gameObject.GetComponent <Rigidbody2D>(); FlipSprite(); }
protected override void Start() { Moving_Entity = gameObject.GetComponent <Moving_Entity>(); weaponScript = GetComponentInChildren <Weapon>(); BaseEnemy = GetComponentInParent <BaseEnemy>(); }