コード例 #1
0
 //public bool MovingRight, mirrorPatroling = false;
 // Start is called before the first frame update
 protected override void Start()
 {
     base.Start();
     leftNodeTrans  = leftNode.transform;
     rightNodeTrans = rightNode.transform;
     detectionRing  = gameObject.GetComponent <CircleCollider2D>();
     Moving_Entity  = gameObject.GetComponent <Moving_Entity>();
     spriteRenderer = GetComponent <SpriteRenderer>();
     MovingRight    = true;
     FindNodes(gameObject.transform.position);
     Rigidbody2D = gameObject.GetComponent <Rigidbody2D>();
     FlipSprite();
 }
コード例 #2
0
 protected override void Start()
 {
     Moving_Entity = gameObject.GetComponent <Moving_Entity>();
     weaponScript  = GetComponentInChildren <Weapon>();
     BaseEnemy     = GetComponentInParent <BaseEnemy>();
 }