public override void Draw(GameTime gameTime, SpriteBatch spriteBatch) { _background.Draw(gameTime); _baseSprite.Draw(); _instructionPages[PageNumber - 1].Draw(); DrawBeatline(gameTime); FontManager.DrawString("Press start to continue.", "LargeFont", Core.Metrics["LoadMessage", 0], Color.White, FontAlign.Left); FontManager.DrawString(String.Format("Page {0} of {1}", PageNumber, TOTAL_PAGES), "DefaultFont", Core.Metrics["LoadErrorCount", 0], Color.White, FontAlign.Left); }
public void Run() { const int NUM_ENEMIES = 4; ConsoleKeyInfo userkey; Spaceship ship = new Spaceship(); MovingBackground back = new MovingBackground(); Scoreboard sb = new Scoreboard(); Enemy[] enemies = new Enemy[NUM_ENEMIES]; enemies[0] = new EnemyLevel1(); enemies[1] = new EnemyLevel2(); enemies[2] = new EnemyLevel3(); enemies[3] = new EnemyLevel4(); Mothership ms = new Mothership(); PlayerShot shot1 = new PlayerShot(20, 10); EnemyShot shot2 = new EnemyShot(15, 1); while (true) { // Update elements position and appearance back.Update(); ms.Update(); ship.Update(); foreach (Enemy e in enemies) { e.Update(); } shot1.Update(); shot2.Update(); // Screen update Console.Clear(); back.Draw(); sb.Draw(); ms.Draw(); ship.Draw(); foreach (Enemy e in enemies) { e.Draw(); } shot1.Draw(); shot2.Draw(); // Get user input userkey = Console.ReadKey(true); switch (userkey.Key) { case ConsoleKey.A: ship.MoveLeft(); break; case ConsoleKey.D: ship.MoveRight(); break; case ConsoleKey.Escape: return; } } }
public override void Draw() { View.Scale = new Vector2(Graphics.PreferredBackBufferHeight / 1080f); MovingBackground.Draw(this); View.DrawTexture(MenuMulti, new Vector2(mainmenubuttonpos.X + offsetMulti, mainmenubuttonpos.Y) + offsetMain); View.DrawTexture(MenuSolo, new Vector2(mainmenubuttonpos.X + offsetSolo, mainmenubuttonpos.Y + mainmenubuttonspacing) + offsetMain); View.DrawTexture(MenuSettings, new Vector2(mainmenubuttonpos.X + offsetSettings, mainmenubuttonpos.Y + 2 * mainmenubuttonspacing) + offsetMain); View.DrawTexture(MenuQuit, new Vector2(mainmenubuttonpos.X + offsetQuit, mainmenubuttonpos.Y + 3 * mainmenubuttonspacing) + offsetMain); //View.DrawTexture(StrangerCadeLogo, new Vector2(1920 - StrangerCadeLogo.Width, 1080 - StrangerCadeLogo.Height) + offsetMain); View.DrawTexture(KakoiLogo, new Vector2(800, 540) + offsetMain, null, 0, KakoiLogo.Bounds.Center.ToVector2()); View.DrawRectangle(offsetMenuSettings, new Vector2(440, 1080), false, new Color(Color.Black, 0.3f)); View.DrawText(OpenSans, "There are no settings yet.", new Vector2(220 - OpenSans.MeasureString("There are no settings yet.").X / 2, 20) + offsetMenuSettings, Color.White); }
public override void Draw() { var players = SocketHandler.GetPlayers(); MovingBackground.Draw(this); View.DrawRectangle(new Rectangle(600, 32, 640, 640), false, new Color(240, 240, 240)); View.DrawSprite(Chips, 0, new Vector2(32, 32) + _vector64, null, Rotations[0], _vector64); View.DrawSprite(Chips, 1, new Vector2(32, 192) + _vector64, null, Rotations[1], _vector64); View.DrawSprite(Chips, 2, new Vector2(32, 352) + _vector64, null, Rotations[2], _vector64); View.DrawSprite(Chips, 3, new Vector2(32, 512) + _vector64, null, Rotations[3], _vector64); View.DrawSpriteStretched(Heads, 3, new Vector2(76, 76), new Vector2(40)); View.DrawSpriteStretched(Heads, 0, new Vector2(76, 76 + 160), new Vector2(40)); View.DrawSpriteStretched(Heads, 1, new Vector2(76, 76 + 320), new Vector2(40)); View.DrawSpriteStretched(Heads, 2, new Vector2(76, 76 + 480), new Vector2(40)); try { DrawTextOutlined(Arial24, players[0].Name, new Vector2(180, 96), Color.White, Color.Black); if (players.Count > 1) { DrawTextOutlined(Arial24, players[1].Name, new Vector2(180, 256), Color.White, Color.Black); } if (players.Count > 2) { DrawTextOutlined(Arial24, players[2].Name, new Vector2(180, 416), Color.White, Color.Black); } if (players.Count > 3) { DrawTextOutlined(Arial24, players[3].Name, new Vector2(180, 576), Color.White, Color.Black); } } catch { // This isn't really something to worry about, can be caused because of a breakpoint in the tick function of the server } Vector2 MouseMovement = Mouse.AverageMovement(); if (Math.Abs(Mouse.LastMovement.X + Mouse.LastMovement.Y) > 0.1) { if (Math.Abs(MouseMovement.X + MouseMovement.Y) > 0) { MouseAngle = (float)Math.Atan2(MouseMovement.Y, MouseMovement.X); } } View.RotationMode = View.RotationType.Radians; View.DrawRectangle(Mouse.Position, new Vector2(20), rotation: MouseAngle + (float)Math.PI); View.RotationMode = View.RotationType.Degrees; }
public override void Draw() { MovingBackground.Draw(this); View.DrawTexture(Logo, new Vector2(960 - Logo.Width / 2, 75)); if (registerpage) { View.DrawRectangle(new Rectangle(770, 570, 380, 220), false, new Color(255, 225, 177)); } else { View.DrawRectangle(new Rectangle(770, 570, 380, 220), false, new Color(177, 245, 249)); } View.DrawRectangle(new Rectangle(770, 570, 190, 60), false, new Color(177, 245, 249)); View.DrawRectangle(new Rectangle(960, 570, 190, 60), false, new Color(255, 225, 177)); View.DrawText(Arial24, "Login", new Vector2(860, 600), Color.Black, 0, Arial24.MeasureString("Login") / 2); View.DrawText(Arial24, "Register", new Vector2(1060, 600), Color.Black, 0, Arial24.MeasureString("Register") / 2); View.DrawTexture(StrangerCadeLogo, new Vector2(1900 - StrangerCadeLogo.Width, 1070 - StrangerCadeLogo.Height)); }
public override void Draw() { View.SwitchToRenderTarget(roomListRenderTarget, true, Color.Transparent); if (SocketHandler.Connected) { lock (ListLock) { int i = 0; foreach (Room room in Rooms) { string owner = room.Players.Count > 0 ? room.Players[0] : "Server"; DrawRoom(new Vector2(255, ListYOffset + 60 + i * 112), room.Name, room.Players.Count, owner, room.Locked, room.ID); i++; } } } else { View.DrawText(Arial24, "You are not connected to the server.", new Vector2(960 - Arial24.MeasureString("You are not connected to the server.").X / 2, 200), Color.LightGray); } View.SwitchToRenderTarget(r3d); MovingBackground.Draw(this); View.DrawRectangle(new Rectangle(0, 140, 1920, 1080), false, new Color(Color.Black, 0.1f)); View.DrawTexture(Logo, new Vector2(20, 20), new Vector2(0.33f, 0.33f)); DrawPlaceholderRadioBox(new Vector2(600, 90), "Show Friends"); DrawPlaceholderRadioBox(new Vector2(800, 90), "Show Private"); DrawPlaceholderRadioBox(new Vector2(1000, 90), "Show Full"); View.DrawRenderTarget(roomListRenderTarget, new Vector2(0, 140)); View.SwitchToRenderTarget(null); d3d.Begin(); d3d.DrawTexture((Texture2D)r3d, Matrix.CreateFromYawPitchRoll(-0.4f, 0, 0)); d3d.End(); }
public override void Draw() { MovingBackground.Draw(this); }