コード例 #1
0
        public IActionResult Put(MovimentacaoPlayer model)
        {
            MovimentacaoPlayer player = playersList.FirstOrDefault(e => e.Id == model.Id);

            player.ValorX = model.ValorX;
            player.ValorY = model.ValorY;
            return(Ok());
        }
コード例 #2
0
        public IActionResult Get(int id)
        {
            MovimentacaoPlayer player = playersList.FirstOrDefault(e => e.Id == id);

            //if (player is null)
            //    playersList.Add(new MovimentacaoPlayer() { Id = 1 });
            return(Ok(player));
        }
コード例 #3
0
    IEnumerator BuscarPosicao()
    {
        using (UnityWebRequest request = UnityWebRequest.Get("http://localhost:52381/api/Movimentacao/" + playerLocal.id))
        {
            contador++;
            yield return(request.SendWebRequest());

            if (request.isNetworkError)
            {
                Debug.LogError(request.error);
            }
            else
            {
                _player = JsonUtility.FromJson <MovimentacaoPlayer>(request.downloadHandler.text);
            }

            StartCoroutine(BuscarPosicao());
        }
    }
コード例 #4
0
 public IActionResult Delete(MovimentacaoPlayer model)
 {
     playersList.Remove(playersList.FirstOrDefault(e => e.Id == model.Id));
     return(Ok());
 }
コード例 #5
0
 public IActionResult Post(MovimentacaoPlayer model)
 {
     playersList.Add(model);
     return(Ok());
 }
コード例 #6
0
ファイル: PlayerSpawner.cs プロジェクト: vkaike2/ShitBomber
        private void SpawnarPlayer(MovimentacaoPlayer player)
        {
            GameObject gameObject = Instantiate(_playerPrefab, new Vector3(player.valorX, player.valorY, 0), Quaternion.identity);

            gameObject.GetComponent <MovimentacaoPersonagem>().playerLocal = player;
        }