// Use this for initialization void Start() { MoverArray = new Mover110[NumberOfMovers]; for (int i = 0; i < NumberOfMovers; i++) { Mover110 newMover = Instantiate(MoverPrefab) as Mover110; newMover.Initialize(AreaSize.x, AreaSize.y, Random.Range(MinSteerStrength, MaxSteerStrength)); MoverArray[i] = newMover; } }