void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.tag == "Player") { GameObject thePlayer = GameObject.Find("Player"); MovementsPlayer Player = thePlayer.GetComponent <MovementsPlayer> (); SoundsManager.PlaySound("playerDying"); Player.Lifes = Player.Lifes - 1; } }
void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "Player") { GameObject thePlayer = GameObject.Find("Player"); MovementsPlayer Player = thePlayer.GetComponent <MovementsPlayer> (); Player.key = true; Destroy(gameObject); } }
void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "Player") { GameObject thePlayer = GameObject.Find("Player"); MovementsPlayer Player = thePlayer.GetComponent <MovementsPlayer> (); if (Player.key) { } } }
void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "Player") { GameObject thePlayer = GameObject.Find("Player"); MovementsPlayer Player = thePlayer.GetComponent <MovementsPlayer> (); Player.OutCollision(Power); GameObject Donal = GameObject.Find("Donal"); DonaldMovements donal = Donal.GetComponent <DonaldMovements> (); donal.Life = donal.Life - 1; } }
void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.tag == "Player") { GameObject thePlayer = GameObject.Find("Player"); MovementsPlayer Player = thePlayer.GetComponent <MovementsPlayer> (); Player.diamantCount = Player.diamantCount + 1; SoundsManager.PlaySound("coin"); Destroy(gameObject); } }
void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.tag == "Player") { GameObject thePlayer = GameObject.Find("Player"); MovementsPlayer Player = thePlayer.GetComponent <MovementsPlayer> (); if (Player.key == true) { SceneController.LoadScene("Level2"); } } }
/** Collisions **/ void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "EnemyLimit") { dir = -dir; CheckOrientation(); } if (col.gameObject.tag == "Player") { GameObject thePlayer = GameObject.Find("Player"); MovementsPlayer Player = thePlayer.GetComponent <MovementsPlayer> (); Player.Lifes = Player.Lifes - 1; Player.OutCollision(5); } }