コード例 #1
0
ファイル: EnemiesTriggrer.cs プロジェクト: yorkglez/WTJ-GAME
 void OnTriggerEnter2D(Collider2D col)
 {
     if (col.gameObject.tag == "Player")
     {
         GameObject      thePlayer = GameObject.Find("Player");
         MovementsPlayer Player    = thePlayer.GetComponent <MovementsPlayer> ();
         SoundsManager.PlaySound("playerDying");
         Player.Lifes = Player.Lifes - 1;
     }
 }
コード例 #2
0
 void OnCollisionEnter2D(Collision2D col)
 {
     if (col.gameObject.tag == "Player")
     {
         GameObject      thePlayer = GameObject.Find("Player");
         MovementsPlayer Player    = thePlayer.GetComponent <MovementsPlayer> ();
         Player.key = true;
         Destroy(gameObject);
     }
 }
コード例 #3
0
 void OnCollisionEnter2D(Collision2D col)
 {
     if (col.gameObject.tag == "Player")
     {
         GameObject      thePlayer = GameObject.Find("Player");
         MovementsPlayer Player    = thePlayer.GetComponent <MovementsPlayer> ();
         if (Player.key)
         {
         }
     }
 }
コード例 #4
0
ファイル: HeadColliders.cs プロジェクト: yorkglez/WTJ-GAME
 void OnCollisionEnter2D(Collision2D col)
 {
     if (col.gameObject.tag == "Player")
     {
         GameObject      thePlayer = GameObject.Find("Player");
         MovementsPlayer Player    = thePlayer.GetComponent <MovementsPlayer> ();
         Player.OutCollision(Power);
         GameObject      Donal = GameObject.Find("Donal");
         DonaldMovements donal = Donal.GetComponent <DonaldMovements> ();
         donal.Life = donal.Life - 1;
     }
 }
コード例 #5
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    void OnTriggerEnter2D(Collider2D col)
    {
        if (col.gameObject.tag == "Player")
        {
            GameObject      thePlayer = GameObject.Find("Player");
            MovementsPlayer Player    = thePlayer.GetComponent <MovementsPlayer> ();
            Player.diamantCount = Player.diamantCount + 1;
            SoundsManager.PlaySound("coin");

            Destroy(gameObject);
        }
    }
コード例 #6
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 void OnTriggerEnter2D(Collider2D col)
 {
     if (col.gameObject.tag == "Player")
     {
         GameObject      thePlayer = GameObject.Find("Player");
         MovementsPlayer Player    = thePlayer.GetComponent <MovementsPlayer> ();
         if (Player.key == true)
         {
             SceneController.LoadScene("Level2");
         }
     }
 }
コード例 #7
0
 /** Collisions **/
 void OnCollisionEnter2D(Collision2D col)
 {
     if (col.gameObject.tag == "EnemyLimit")
     {
         dir = -dir;
         CheckOrientation();
     }
     if (col.gameObject.tag == "Player")
     {
         GameObject      thePlayer = GameObject.Find("Player");
         MovementsPlayer Player    = thePlayer.GetComponent <MovementsPlayer> ();
         Player.Lifes = Player.Lifes - 1;
         Player.OutCollision(5);
     }
 }