コード例 #1
0
        private void CheckJoystickControl()
        {
            if (m_Joystack == null)
            {
                return;
            }
            float dir = m_Joystack.GetJoystackDir();

            if (m_Joystack.IsDrag())
            {
                m_MovementStateInfo.IsMoving = true;
                m_MovementStateInfo.SetMoveDir(dir);
                m_MovementStateInfo.TargetPosition = Vector3.zero;
            }
            else
            {
                m_MovementStateInfo.IsMoving = false;
                m_MovementStateInfo.SetMoveDir(dir);
                m_MovementStateInfo.TargetPosition = Vector3.zero;
            }
        }
コード例 #2
0
    public static void AiPursue(EntityInfo npc, ScriptRuntime.Vector3 target)
    {
        MovementStateInfo msi = npc.GetMovementStateInfo();

        msi.IsMoving       = true;
        msi.TargetPosition = target;
        float dir = Geometry.GetYRadian(msi.GetPosition3D(), target);

        msi.SetFaceDir(dir);
        msi.SetMoveDir(dir);

        Msg_RC_NpcMove npcMoveBuilder = DataSyncUtility.BuildNpcMoveMessage(npc);

        if (null != npcMoveBuilder)
        {
            Scene scene = npc.SceneContext.CustomData as Scene;
            if (null != scene)
            {
                scene.NotifyAllUser(RoomMessageDefine.Msg_RC_NpcMove, npcMoveBuilder);
            }
        }
    }