/////////////////////////////////////////////////////////////////////////////// // functions /////////////////////////////////////////////////////////////////////////////// // ------------------------------------------------------------------ // Desc: // ------------------------------------------------------------------ void OnDrawGizmos() { Vector3 drawPos = transform.position + transform.up * 0.1f; exStaticDebugger.GizmosDrawCircleY(drawPos, actorInfo.radius, new Color(1.0f, 0.0f, 1.0f)); if (movementState) { Gizmos.color = new Color(1.0f, 0.0f, 1.0f); Vector3 vel = movementState.GetVelocity(); vel.y = 0.0f; Gizmos.DrawLine(drawPos, drawPos + vel); } }