コード例 #1
0
 void Start()
 {
     anim = GetComponent <Animator>();
     coll = GetComponentInParent <Collision>();
     move = GetComponentInParent <MovementPlatformer>();
     sp   = GetComponent <SpriteRenderer>();
 }
コード例 #2
0
 // Start is called before the first frame update
 void Start()
 {
     try
     {
         inventory    = GameObject.FindGameObjectWithTag("Player").GetComponent <Inventory>();
         player       = GameObject.FindGameObjectWithTag("Player").transform;
         playerObject = GameObject.FindGameObjectWithTag("Player").GetComponent <MovementPlatformer>();
         inventoryH   = GameObject.FindGameObjectWithTag("UI").GetComponent <HighlightInventory>();
     }
     catch
     {
     }
 }
コード例 #3
0
 // Start is called before the first frame update
 void Start()
 {
     playerObject = GameObject.FindGameObjectWithTag("Player").GetComponent <MovementPlatformer>();
     inventoryH   = GameObject.FindGameObjectWithTag("UI").GetComponent <HighlightInventory>();
 }
コード例 #4
0
 void Start()
 {
     playerObject = GameObject.FindGameObjectWithTag("Player").GetComponent <MovementPlatformer>();
 }