void Start() { anim = GetComponent <Animator>(); coll = GetComponentInParent <Collision>(); move = GetComponentInParent <MovementPlatformer>(); sp = GetComponent <SpriteRenderer>(); }
// Start is called before the first frame update void Start() { try { inventory = GameObject.FindGameObjectWithTag("Player").GetComponent <Inventory>(); player = GameObject.FindGameObjectWithTag("Player").transform; playerObject = GameObject.FindGameObjectWithTag("Player").GetComponent <MovementPlatformer>(); inventoryH = GameObject.FindGameObjectWithTag("UI").GetComponent <HighlightInventory>(); } catch { } }
// Start is called before the first frame update void Start() { playerObject = GameObject.FindGameObjectWithTag("Player").GetComponent <MovementPlatformer>(); inventoryH = GameObject.FindGameObjectWithTag("UI").GetComponent <HighlightInventory>(); }
void Start() { playerObject = GameObject.FindGameObjectWithTag("Player").GetComponent <MovementPlatformer>(); }