void Awake() { offset = transform.position - target.position; targetMovement = target.GetComponent <MovementNew>(); }
// Use this for initialization void Awake() { anim = GetComponent <Animator> (); playerMovement = GetComponent <MovementNew> (); }
void Awake() { offset = transform.position - target.position; targetMovement = target.GetComponent <MovementNew>(); }
// Use this for initialization void Awake() { anim = GetComponent <Animator> (); playerMovement = GetComponent <MovementNew> (); }