/// <summary> /// Inicializa el ViewModel /// </summary> public void Init() { GameBoard = new GameBoardViewModel(this); MovementsList = new MovementListViewModel(this); ComboPathBoard = new PathComboImagesViewModel(System.IO.Path.Combine(PathApplication, SubPathBoard)); ComboPathPieces = new PathComboImagesViewModel(System.IO.Path.Combine(PathApplication, SubPathPiecess)); Load(new ChessGameModel()); }
public GameBoardViewModel(MainViewModel mainViewModel) { // Inicializa los objetos MainViewModel = mainViewModel; Scapes = new Scapes.ScapesBoardViewModel(this); MovementsList = new MovementListViewModel(this); // Inicializa los comandos NextMovementCommand = new Mvvm.BaseCommand(parameter => GoNextMovement(), parameter => CanGoMovement(true)) .AddListener(this, nameof(ActualMovementIndex)) .AddListener(this, nameof(IsMoving)) .AddListener(this, nameof(IsAtVariation)); PreviousMovementCommand = new Mvvm.BaseCommand(parameter => GoPreviousMovement(), parameter => CanGoMovement(false)) .AddListener(this, nameof(ActualMovementIndex)) .AddListener(this, nameof(IsMoving)) .AddListener(this, nameof(IsAtVariation)); VariationExitCommand = new Mvvm.BaseCommand(parameter => ExitVariation(), parameter => CanExitVariation()) .AddListener(this, nameof(ActualMovementIndex)) .AddListener(this, nameof(IsMoving)) .AddListener(this, nameof(IsAtVariation)); }