コード例 #1
0
ファイル: GamePacket.cs プロジェクト: TuomoHei/NetPong
 public void Deserialize(NetDataReader reader)
 {
     Id         = reader.GetUShort();
     Keys       = (MovementKeys)reader.GetByte();
     Rotation   = reader.GetFloat();
     ServerTick = reader.GetUShort();
 }
コード例 #2
0
ファイル: TempButton.cs プロジェクト: NehaG991/LightInTheDark
        /// <summary>
        /// Change a player movement key
        /// </summary>
        /// <param name="mKey">The movement key to change</param>
        /// <param name="player">The player whos movement will change</param>
        public void ControlEdit(MovementKeys mKey, Player player)
        {
            // Gets all keys currently pressed and stores them
            KeyboardState kbState = Keyboard.GetState();

            Keys[] keyArray = kbState.GetPressedKeys();

            // If there are keys pressed, changes the player's movement key to the new one
            if (keyArray.Length > 0)
            {
                player.ChangeKeys(mKey, keyArray[0]);
            }
        }
コード例 #3
0
ファイル: Player.cs プロジェクト: NehaG991/LightInTheDark
 /// <summary>
 /// Allows the changing of movement keys by entering what key you want to change (using an enum) and then what you would like to change it to
 /// </summary>
 /// <param name="key">The enum of which key you want to change</param>
 /// <param name="newKey">The new key</param>
 public void ChangeKeys(MovementKeys key, Keys newKey)
 {
     if (key == MovementKeys.jumpKey)
     {
         jumpKey = newKey;
     }
     if (key == MovementKeys.leftKey)
     {
         leftKey = newKey;
     }
     if (key == MovementKeys.rightKey)
     {
         rightKey = newKey;
     }
 }
コード例 #4
0
ファイル: Player.cs プロジェクト: NehaG991/LightInTheDark
 public Keys GetMovementKey(MovementKeys key)
 {
     if (key == MovementKeys.jumpKey)
     {
         return(jumpKey);
     }
     if (key == MovementKeys.leftKey)
     {
         return(leftKey);
     }
     if (key == MovementKeys.rightKey)
     {
         return(rightKey);
     }
     else
     {
         return(Keys.None);
     }
 }
コード例 #5
0
ファイル: InputController.cs プロジェクト: cjcurrie/Pillars
 public static void UnRegisterKeyDownEvent(MovementKeys k, OnKeyDownEvent e)
 {
     moveEvents[k] -= e;
 }
コード例 #6
0
ファイル: InputController.cs プロジェクト: cjcurrie/Pillars
 public static void RegisterKeyDownEvent(MovementKeys k, OnKeyDownEvent e)
 {
     if (!moveEvents.ContainsKey(k))
     moveEvents[k] = e;
       else
     moveEvents[k] += e;
 }