コード例 #1
0
ファイル: Spell.cs プロジェクト: xiangry/Warcraft-Arena-Unity
        private SpellCastResult Cast()
        {
            ExecutionState = SpellExecutionState.Casting;

            CastTime     = Caster.Spells.ModifySpellCastTime(this, SpellInfo.CastTime);
            CastTimeLeft = CastTime;

            // cast if needed, if already casting launch instead, should only be possible with CanCastWhileCasting
            bool instantCast = CastTime <= 0.0f || Caster.SpellCast.IsCasting || spellValue.CastFlags.HasTargetFlag(SpellCastFlags.CastDirectly);

            if (casterMovementFlags.IsMoving() && !instantCast && !SpellInfo.HasAttribute(SpellAttributes.CastableWhileMoving))
            {
                return(SpellCastResult.Moving);
            }

            if (!spellValue.CastFlags.HasTargetFlag(SpellCastFlags.IgnoreShapeShift) && SpellInfo.CanCancelForm(this))
            {
                Caster.Auras.RemoveAurasWithEffect(AuraEffectType.ShapeShift);
            }

            Caster.SpellHistory.StartGlobalCooldown(SpellInfo);

            if (!spellValue.CastFlags.HasTargetFlag(SpellCastFlags.IgnoreAuraInterruptFlags) && !SpellInfo.HasAttribute(SpellCustomAttributes.DontBreakStealth))
            {
                Caster.Auras.RemoveAurasWithInterrupt(AuraInterruptFlags.Cast);
            }

            if (instantCast)
            {
                Launch();
            }

            return(SpellCastResult.Success);
        }
コード例 #2
0
        private SpellCastResult Cast()
        {
            ExecutionState = SpellExecutionState.Casting;

            CastTime     = Caster.Spells.ModifySpellCastTime(this, SpellInfo.CastTime);
            CastTimeLeft = CastTime;

            // cast if needed, if already casting launch instead, should only be possible with CanCastWhileCasting
            bool instantCast = CastTime <= 0.0f || Caster.SpellCast.IsCasting || spellCastFlags.HasTargetFlag(SpellCastFlags.CastDirectly);

            if (casterMovementFlags.IsMoving() && !instantCast && !SpellInfo.HasAttribute(SpellAttributes.CastableWhileMoving))
            {
                return(SpellCastResult.Moving);
            }

            Caster.SpellHistory.StartGlobalCooldown(SpellInfo);

            if (instantCast)
            {
                Launch();
            }

            return(SpellCastResult.Success);
        }