void Awake() { capteurTransform = GetComponent <Transform>(); tableau = new MovementDetection[taille]; for (int i = 0; i < taille; i++) { tableau[i] = new MovementDetection(); } }
private int CompareCollider(GameObject a) { for (int i = 0; i < taille; i++) { if (a == tableau[i].GetCollider()) { return(i); } if (tableau[i].GetDistance() == -1) { tableau[i] = new MovementDetection(a, 0); return(i); } } return(-1); }
public async void Post([FromBody] MovementDetection movement) { await sistemaDeVigilanciaContext.Set <MovementDetection>().AddAsync(movement); await sistemaDeVigilanciaContext.SaveChangesAsync(); }