コード例 #1
0
        private void Update()
        {
            var update = new MovementControllerState.Update();

            // Clear the state on every frame
            ResetState(update);

            if (MouseMove.Check())
            {
                update.SetMoveYAxis(1.0f);
                update.SetTurnYAxis(Input.GetAxis("Mouse X"));
            }
            else if (MouseTurn.Check())
            {
                update.SetTurnYAxis(Input.GetAxis("Mouse X"));
            }

            if (Forward.Check())
            {
                update.SetMoveYAxis(1.0f);
            }
            else if (Backward.Check())
            {
                update.SetMoveYAxis(-1.0f);
            }

            if (StrafeLeft.Check())
            {
                update.SetMoveXAxis(-1.0f);
            }
            else if (StrafeRight.Check())
            {
                update.SetMoveXAxis(1.0f);
            }

            if (TurnLeft.Check())
            {
                update.SetTurnYAxis(-1.0f);
            }
            else if (TurnRight.Check())
            {
                update.SetTurnYAxis(1.0f);
            }

            RunModifier.CheckAsync(() => update.SetRun(true));
            Jump.CheckAsync(() => update.SetJump(true));

            controller.Send(update);
        }
コード例 #2
0
 private void ResetState(MovementControllerState.Update update)
 {
     update.SetJump(false);
     update.SetMoveXAxis(0);
     update.SetMoveYAxis(0);
     update.SetRun(false);
     update.SetTurnYAxis(0);
 }