コード例 #1
0
        public void NewPath(Entity owner, MovementBehavior movement, List <LayerTile> path, bool recalculate)
        {
            if (!recalculate)
            {
                movement.SetPath(path);

                //We synchro the path for other to visualize it
                var message = networkService.CreateServerMessage();

                message.Write(MOVE);

                message.Write(owner.Name);
                //if the path was accepted, we will send it
                path = movement.path;
                message.Write(path.Count);

                foreach (LayerTile tile in path)
                {
                    message.Write(tile.X);
                    message.Write(tile.Y);
                    Trace.WriteLine("X: " + tile.X + ", Y:" + tile.Y);
                }
                networkService.SendToClients(message, DeliveryMethod.ReliableOrdered);
            }
            else
            {
                movement.ForcePath(path);
            }
        }
コード例 #2
0
ファイル: Player.cs プロジェクト: anddonram/CODE3
 private void CalculatePathDStar(WorldObject sel, LayerTile end)
 {
     if (sel != null && !sel.IsDestroyed() && !sel.IsActionBlocking())
     {
         Trace.WriteLine("calculating path");
         MovementBehavior per   = sel.Owner.FindComponent <MovementBehavior>();
         LayerTile        start = map.GetTileByWorldPosition(sel.GetCenteredPosition());
         DStarLite        dstar = sel.Owner.FindComponent <DStarLite>();
         if (dstar != null && per != null)
         {
             List <LayerTile> dPath = dstar.DStar(start, end);
             Trace.WriteLine("path: " + dPath.Count.ToString());
             per.SetPath(dPath);
         }
     }
 }
コード例 #3
0
ファイル: Player.cs プロジェクト: anddonram/CODE3
        private void CalculatePath(MovementBehavior per)
        {
            Trace.WriteLine("calculating path");
            LayerTile start = map.GetTileByWorldPosition(selectedWO.GetCenteredPosition());

            WaveServices.TaskScheduler.CreateTask(async() =>
            {
                List <LayerTile> dPath = AStar.Astar(currentTile, start);
                Trace.WriteLine("path: " + dPath.Count.ToString());
                await WaveServices.Dispatcher.RunOnWaveThread(
                    () =>
                {
                    if (!selectedWO.IsDestroyed() && !selectedWO.IsActionBlocking())
                    {
                        per.SetPath(dPath);
                    }
                }
                    );
            });
        }
コード例 #4
0
ファイル: Player.cs プロジェクト: anddonram/CODE3
        protected override void Update(TimeSpan gameTime)
        {
            if (!active)
            {
                return;
            }

            currentTile = Map.map.GetTileByWorldPosition(GetMousePosition());

            //If the wo is inside other (p.e: a cottage) we deselect it
            if (selectedWO != null && (selectedWO.GetAction() == ActionEnum.Inside || selectedWO.IsDestroyed()))
            {
                selectedWO = null;
                ui.ClearActionButtons();
                lastActionTile = null;
            }

            if (ui.MouseOverGUI())
            {
                return;
            }

            //If we are selecting something we own
            if (selectedWO != null && selectedWO.player == this)
            {
                if (currentTile != null)
                {
                    currentMobile = Map.map.GetMobile(currentTile.X, currentTile.Y);
                    currentWO     = Map.map.GetWorldObject(currentTile.X, currentTile.Y);

                    //If we are not creating a path
                    if (!readingTiles && selectedWO.IsMobile())
                    {
                        //But we want to start a new path
                        if (keysBehavior.IsCommandExecuted(CommandEnum.StartPath))
                        {
                            if (!selectedWO.IsActionBlocking() && map.Adjacent(currentTile, map.GetTileByWorldPosition(selectedWO.GetCenteredPosition())))
                            {
                                //Start path
                                readingTiles = true;
                                path.Add(Map.map.GetTileByWorldPosition(selectedWO.GetCenteredPosition()));
                            }
                        }
                    }

                    if (readingTiles && keysBehavior.IsCommandExecuted(CommandEnum.AddTile))
                    {
                        AddTile();
                    }
                    if (readingTiles && keysBehavior.IsCommandExecuted(CommandEnum.FinishPath))
                    {
                        //Right button no longer pressed, set path
                        MovementBehavior per = selectedWO.Owner.FindComponent <MovementBehavior>();
                        if (path.Count > 2 && per != null)
                        {
                            per.SetPath(path);
                        }
                        readingTiles = false;
                        path.Clear();
                    }
                    if (keysBehavior.IsCommandExecuted(CommandEnum.ActInTile))
                    {
                        readingTiles = false;
                        path.Clear();
                        if (ui.optionsAlreadyShown && currentTile == lastActionTile && selectedWO.IsMobile() && !selectedWO.IsActionBlocking())
                        {
                            for (int i = 0; i < ui.actions.Count; i++)
                            {
                                if (ui.actions[i].text == "Move")
                                {
                                    ui.actions[i].buttonAction(null, null);
                                    break;
                                }
                            }
                            lastActionTile = null;
                        }
                        else
                        {
                            HandleAction();
                        }
                    }



                    //Shortcuts for vicious ones
                    if (keysBehavior.IsCommandExecuted(CommandEnum.Chop))
                    {
                        Chop();
                    }
                    if (keysBehavior.IsCommandExecuted(CommandEnum.Fight))
                    {
                        Fight();
                    }
                    if (keysBehavior.IsCommandExecuted(CommandEnum.Build))
                    {
                        Build();
                    }
                    if (keysBehavior.IsCommandExecuted(CommandEnum.Heal))
                    {
                        Heal();
                    }
                    if (keysBehavior.IsCommandExecuted(CommandEnum.Train))
                    {
                        Train();
                    }
                    //Cottage shortcuts
                    Cottage cottage = selectedWO.Owner.FindComponent <Cottage>();
                    if (cottage != null)
                    {
                        if (keysBehavior.IsCommandExecuted(CommandEnum.CottageOne))
                        {
                            cottage.ExitPerson(1, currentTile);
                        }
                        if (keysBehavior.IsCommandExecuted(CommandEnum.CottageTwo))
                        {
                            cottage.ExitPerson(2, currentTile);
                        }
                        if (keysBehavior.IsCommandExecuted(CommandEnum.CottageThree))
                        {
                            cottage.ExitPerson(3, currentTile);
                        }
                        if (keysBehavior.IsCommandExecuted(CommandEnum.CottageFour))
                        {
                            cottage.ExitPerson(4, currentTile);
                        }
                        if (keysBehavior.IsCommandExecuted(CommandEnum.CottageFive))
                        {
                            cottage.ExitPerson(5, currentTile);
                        }
                        if (keysBehavior.IsCommandExecuted(CommandEnum.CottageSix))
                        {
                            cottage.ExitPerson(6, currentTile);
                        }
                    }
                    //Update cottage info any
                    ui.UpdateCottageUI(cottage);
                }
                if (keysBehavior.IsCommandExecuted(CommandEnum.Stop))
                {
                    selectedWO.Stop();
                }
                if (keysBehavior.IsCommandExecuted(CommandEnum.Destroy))
                {
                    Destroy();
                }
            }

            //Select
            if (keysBehavior.IsCommandExecuted(CommandEnum.Select))
            {
                lastActionTile = null;
                Select();
            }
        }