// public float public override void Awake() { base.Awake(); button = localTransform.Find("Moveable_Button").GetComponent <Moveable_Button>(); startPosition = button.transform.localPosition.z; Fabric.EventManager.Instance.PostEvent("ButtonState", Fabric.EventAction.PlaySound, null, this.gameObject); }
// public float public override void Awake() { base.Awake(); button = localTransform.Find("Moveable_Button").GetComponent<Moveable_Button>(); startPosition = button.transform.localPosition.z; Fabric.EventManager.Instance.PostEvent("ButtonState", Fabric.EventAction.PlaySound, null, this.gameObject); // print ("Start"); }