// Use this for initialization void Start() { input = true; moveForward = new MoveForward(0, 2, 0, this.transform); moveShaply = new MoveTriangle(this); currentMovement = moveForward; }
void Start() { TriangleScriptObject = MovingPlatform.GetComponent <MoveTriangle>(); InitTrianglePosition = MovingPlatform.transform.localPosition; InitHome(); SetupClient(); }
void Start() { TriangleScriptObject = MovingPlatform.GetComponent <MoveTriangle>(); InitTrianglePosition = MovingPlatform.transform.localPosition; InitHome(); SetupClient(); //GroundDrawLines.StartPoint(0, 0); //GroundDrawLines.NextPoint(0, 100); //GroundDrawLines.NextPoint(10, 100); //GroundDrawLines.NextPoint(10, 0); //GroundDrawLines.NextPoint(20, 0); //GroundDrawLines.NextPoint(20, 100); //GroundDrawLines.EndPoint(); }