public void WhenPlayer1TellTheHostToMoveToTheBuyStep(string playerName) { var client = _clients.Single(c => c.PlayerName == playerName); var message = new MoveToBuyStepMessage(client.PlayerId); _gameHost.AcceptMessage(message); }
public ActionResult DoBuys() { var message = new MoveToBuyStepMessage(playerId: Client.PlayerId); Client.AcceptMessage(message); return(new EmptyResult()); }
public void Respond(IGameClient client, ActivityModel activity, GameViewModel state) { var message = new MoveToBuyStepMessage(client.PlayerId); client.AcceptMessage(message); }