public SSAction ApplyMoveToAction(GameObject obj, Vector3 target, float speed, ActionCallback callback) { MoveToAction act = obj.AddComponent <MoveToAction>(); act.setting(target, speed, callback); return(act); }
// ApplyMoveToAction public U3dAction ApplyMoveToAction(GameObject obj, Vector3 target, float speed, IU3dActionCompleted completed) { MoveToAction ac = obj.AddComponent <MoveToAction>(); ac.setting(target, speed, completed); return(ac); }