private void OnTriggerEnter(Collider other) { Debug.Log(other.tag); if (other.tag == "Player") { for (int i = 0; i < enemiesToCall.Length; i++) { MoveTo enemyScipt = enemiesToCall[i].GetComponent <MoveTo>(); enemyScipt.CameraTriggered(gameObject); Debug.Log("triggered 2"); } Renderer rend = gameObject.GetComponent <Renderer>(); rend.material = red; } }