void SetVaribles() { GameObject totalHeightTextobject = GameObject.Find("Game Over"); totalHeightTextobject.gameObject.transform.GetChild(0).gameObject.SetActive(true); totalHeightText = GameObject.Find("New High Score Text").GetComponent <Text>(); Spawner = GameObject.Find("Spawner"); text = GameObject.Find("Height Text").GetComponent <TextMesh>(); moveTextScript = text.GetComponent <MoveText>(); totalHeightTextobject.gameObject.transform.GetChild(0).gameObject.SetActive(false); }
public override int GetHashCode() { unchecked { var hashCode = (Event != null ? Event.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (Site != null ? Site.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (White != null ? White.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (Black != null ? Black.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (Date != null ? Date.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (Round != null ? Round.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (int)Result; hashCode = (hashCode * 397) ^ (MoveText != null ? MoveText.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (Eco != null ? Eco.GetHashCode() : 0); hashCode = (hashCode * 397) ^ WhiteElo.GetHashCode(); hashCode = (hashCode * 397) ^ BlackElo.GetHashCode(); return(hashCode); } }
void GetVaribles() { heightLine = GameObject.Find("HeightLine"); text = GameObject.Find("Goal Text").GetComponent <TextMesh>(); moveTextScript = text.GetComponent <MoveText>(); }
// Entry point for moves which first validates input, then either passes on to validate move based on piece rules // Message is the button text public void Move(object message) { MoveText += (string)message; OnPropertyChanged(nameof(MoveText)); // If moveText is over 4 it is an invalid move, so reset moveText and return if (MoveText.Length > 4) { MoveText = ""; OnPropertyChanged(nameof(MoveText)); return; } // Don't allow player to move other's pieces or select empty spots if (IsBlacksTurn == !Board[8 - (int)char.GetNumericValue(MoveText[1])][(int)MoveText[0] - 65].Piece.IsBlack || Board[8 - (int)char.GetNumericValue(MoveText[1])][(int)MoveText[0] - 65].Piece.Name == '\0') { MoveText = ""; OnPropertyChanged(nameof(MoveText)); return; } if (ValidInputCheck(MoveText)) { // Converts input to valid Column/Row indices int sourceRow = 8 - (int)char.GetNumericValue(MoveText[1]); int sourceColumn = (int)MoveText[0] - 65; int destRow = 8 - (int)char.GetNumericValue(MoveText[3]); int destColumn = (int)MoveText[2] - 65; // Check if move if legal, if so legalMove will be 1, if game is won it will be 2 int legalMove = Board[sourceRow][sourceColumn].Piece.LegalMove(Board, sourceRow, sourceColumn, destRow, destColumn); if (legalMove == 1) { // Move the piece to it's new location in the GUI OnPropertyChanged(nameof(Board)); // After a valid move, switch who's turn it is IsBlacksTurn = !IsBlacksTurn; // Notifies GUI who's turn it is OnPropertyChanged(nameof(WhoTurn)); // Adds move to list and updates it on GUI MovesList.Insert(0, MoveText); OnPropertyChanged(nameof(MovesList)); ResetMoveText(""); } // LegalMove is 2 when a king is taken, so winning condition goes here if (legalMove == 2) { // Unused wongame variable, maybe remove WonGame = 1; // Move the piece to it's new location in the GUI OnPropertyChanged(nameof(Board)); // Adds move to list and updates it on GUI MovesList.Insert(0, MoveText); OnPropertyChanged(nameof(MovesList)); // Implement winning dialog HERE // Implement winning dialog HERE // Implement winning dialog HERE MessageBox.Show("WINNER!"); ResetMoveText(""); } // LegalMove is 3 when a pawn makes it to the other side & needs to be promoted if (legalMove == 3) { PromoteRow = destRow; PromoteColumn = destColumn; // IMPLEMENT PROMOTION HERE // IMPLEMENT PROMOTION HERE // IMPLEMENT PROMOTION HERE PromotePiece(); // Move the piece to it's new location in the GUI OnPropertyChanged(nameof(Board)); IsBlacksTurn = !IsBlacksTurn; // Notifies GUI who's turn it is OnPropertyChanged(nameof(WhoTurn)); // Adds move to list and updates it on GUI MovesList.Insert(0, MoveText); OnPropertyChanged(nameof(MovesList)); ResetMoveText(""); } } if (MoveText.Length > 2) { MoveText = MoveText.Remove(2); OnPropertyChanged(nameof(MoveText)); } }