public Moves(string p_internalName, string p_name, string p_moveEffectType, int p_baseDamage, string p_moveType, MoveDamageCategory p_moveCategory, int p_moveAccuracy, int p_basePP, int p_additionalEffectChance, MoveTargetType p_moveTargetType, int p_priority, bool p_makesContact, bool p_blockedByProtect, bool p_blockedByMagicBounce, bool p_canBeSnatched, bool p_canBeCopied, bool p_affectedByKingsRock, bool p_thawsUser, bool p_highCritChance, bool p_bitingMove, bool p_punchingMove, bool p_soundBasedMove, bool p_powderBasedMove, bool p_pulseBasedMove, bool p_bombBasedMove, string p_moveDesc) { internalName = p_internalName; name = p_name; moveEffectType = p_moveEffectType; baseDamage = p_baseDamage; moveType = p_moveType; moveCategory = p_moveCategory; moveAccuracy = p_moveAccuracy; basePP = p_basePP; additionalEffectChance = p_additionalEffectChance; moveTargetType = p_moveTargetType; priority = p_priority; makesContact = p_makesContact; blockedByProtect = p_blockedByProtect; blockedByMagicBounce = p_blockedByMagicBounce; canBeSnatched = p_canBeSnatched; canBeCopied = p_canBeCopied; affectedByKingsRock = p_affectedByKingsRock; thawsUser = p_thawsUser; highCritChance = p_highCritChance; bitingMove = p_bitingMove; punchingMove = p_punchingMove; soundBasedMove = p_soundBasedMove; powderBasedMove = p_powderBasedMove; pulseBasedMove = p_pulseBasedMove; bombBasedMove = p_bombBasedMove; moveDesc = p_moveDesc; }
protected bool GetMoveTargetPosition(ref Vector3 pos) { MoveTargetType targetType = (MoveTargetType)dataPO.MoveTargetType; switch (targetType) { case MoveTargetType.Target: { if (fixedTargetIndex >= fixedTargetPosition.Length) { return(false); } pos = fixedTargetPosition[fixedTargetIndex++]; return(true); } case MoveTargetType.XAxis: { int xValue = Random.Range(-1, 2); if (xValue == 0) { return(false); } float distance = Random.Range(canMoveDistance.min, canMoveDistance.max); distance = (float)xValue * distance; //Vector3 newPos = new Vector3(distance,0,0); pos.x = distance; pos.y = 0; pos.z = 0; pos = transform.position + pos; if (!AreaManager.instance.IsPositionInArea(dataPO.MoveArea, pos)) { return(false); } //pospos = newPos; return(true); } case MoveTargetType.Random: { int xValue = Random.Range(-1, 2); int yValue = Random.Range(-1, 2); int zValue = Random.Range(-1, 2); float xDistance = Random.Range(canMoveDistance.min, canMoveDistance.max); float yDistance = Random.Range(canMoveDistance.min, canMoveDistance.max); float zDistance = Random.Range(canMoveDistance.min, canMoveDistance.max); xDistance = (float)xValue * xDistance; yDistance = (float)yValue * yDistance; zDistance = (float)zValue * zDistance; //Vector3 newPos; if (moveType == MoveType.Fly) { //newPos = new Vector3(xDistance, yDistance, zDistance); pos.x = xDistance; pos.y = yDistance; pos.z = zDistance; } else { //newPos = new Vector3(xDistance, 0, zDistance); pos.x = xDistance; pos.y = 0; pos.z = zDistance; } pos = transform.position + pos; if (!AreaManager.instance.IsPositionInArea(dataPO.MoveArea, pos)) { return(false); } //pos = newPos; return(true); } } return(false); }
public static void addMove(string p_internalName, string p_name, string p_moveEffectType, int p_baseDamage, string p_moveType, MoveDamageCategory p_moveCategory, int p_moveAccuracy, int p_basePP, int p_additionalEffectChance, MoveTargetType p_moveTargetType, int p_priority, bool p_makesContact, bool p_blockedByProtect, bool p_blockedByMagicBounce, bool p_canBeSnatched, bool p_canBeCopied, bool p_affectedByKingsRock, bool p_thawsUser, bool p_highCritChance, bool p_bitingMove, bool p_punchingMove, bool p_soundBasedMove, bool p_powderBasedMove, bool p_pulseBasedMove, bool p_bombBasedMove, string p_moveDesc) { moveList.Add(new Moves(p_internalName, p_name, p_moveEffectType, p_baseDamage, p_moveType, p_moveCategory, p_moveAccuracy, p_basePP, p_additionalEffectChance, p_moveTargetType, p_priority, p_makesContact, p_blockedByProtect, p_blockedByMagicBounce, p_canBeSnatched, p_canBeCopied, p_affectedByKingsRock, p_thawsUser, p_highCritChance, p_bitingMove, p_punchingMove, p_soundBasedMove, p_powderBasedMove, p_pulseBasedMove, p_bombBasedMove, p_moveDesc)); }
// TODO: Contest Stats / Effects // Constructor public MoveData( string ID, string baseID = null, string moveName = null, string moveType = "", bool useSameCategory = false, MoveCategory category = MoveCategory.Status, bool useSameTargetType = false, MoveTargetType targetType = MoveTargetType.Self, bool useSameBasePower = false, bool useSameAccuracy = false, bool useSamePP = false, int basePower = 0, float accuracy = -1, int PP = 5, bool useSamePriority = false, int priority = 0, bool combineBaseTags = false, IEnumerable <MoveTag> moveTags = null, MoveEffect[] moveEffects = null, bool combineBaseEffects = false, EffectDatabase.MoveEff.MoveEffect[] effectsNew = null, int ZBasePower = 0, EffectDatabase.MoveEff.MoveEffect[] ZEffectsNew = null, int MaxPower = 0) { this.ID = ID; this.baseID = baseID; this.moveName = moveName; this.moveType = moveType; this.useSameCategory = useSameCategory; this.category = category; this.useSameTargetType = useSameTargetType; this.targetType = targetType; this.useSameBasePower = useSameBasePower; this.basePower = basePower; this.useSameAccuracy = useSameAccuracy; this.accuracy = accuracy; this.useSamePP = useSamePP; this.PP = PP; this.useSamePriority = useSamePriority; this.priority = priority; this.combineBaseTags = combineBaseTags; this.moveTags = new HashSet <MoveTag>(); if (moveTags != null) { this.moveTags.UnionWith(moveTags); } this.moveEffects = new List <MoveEffect>(); if (moveEffects != null) { for (int i = 0; i < moveEffects.Length; i++) { this.moveEffects.Add(MoveEffect.Clone(moveEffects[i])); } } this.combineBaseEffects = combineBaseEffects; this.effectsNew = new List <EffectDatabase.MoveEff.MoveEffect>(); if (effectsNew != null) { List <EffectDatabase.MoveEff.MoveEffect> addableEffects = new List <EffectDatabase.MoveEff.MoveEffect>(); for (int i = 0; i < effectsNew.Length; i++) { addableEffects.Add(effectsNew[i].Clone()); } this.effectsNew = addableEffects; } this.ZBasePower = ZBasePower; this.ZEffectsNew = new List <EffectDatabase.MoveEff.MoveEffect>(); if (ZEffectsNew != null) { List <EffectDatabase.MoveEff.MoveEffect> addableEffects = new List <EffectDatabase.MoveEff.MoveEffect>(); for (int i = 0; i < ZEffectsNew.Length; i++) { addableEffects.Add(ZEffectsNew[i].Clone()); } this.ZEffectsNew = addableEffects; } this.MaxPower = MaxPower; }
public MoveTarget(BattleCharacterController target) { type = MoveTargetType.Character; targetObject = target; }
public MoveTarget( Vector3 target ) { type = MoveTargetType.Position; targetPosition = target; }