コード例 #1
0
    public override void Enter(AIStateMachine stateMachine, Action SuccessCallback, Action FailureCallback)
    {
        base.Enter(stateMachine, SuccessCallback, FailureCallback);

        target = GameObject.Find("Store").transform;

        moveState = stateMachine.AddState <MoveState>();
        moveState.SetTarget(target);

        stateMachine.OnComplete += Success;
    }