public MoveBuffData(string name, SpellSlot slot, int delay, int dangerLevel, MoveSpeedAmount amount) { this.Name = name; this.Slot = slot; this.Delay = delay; this.DangerLevel = dangerLevel; this.MoveSpeedTotalAmount = amount; this.IsMovementSpeedBuff = true; }
public MoveBuffData(string name, SpellSlot slot, int delay, int dangerLevel, MoveSpeedAmount amount) { Name = name; Slot = slot; Delay = delay; _dangerLevel = dangerLevel; MoveSpeedTotalAmount = amount; IsMovementSpeedBuff = true; }