コード例 #1
0
 public MoveBuffData(string name, SpellSlot slot, int delay, int dangerLevel, MoveSpeedAmount amount)
 {
     this.Name                 = name;
     this.Slot                 = slot;
     this.Delay                = delay;
     this.DangerLevel          = dangerLevel;
     this.MoveSpeedTotalAmount = amount;
     this.IsMovementSpeedBuff  = true;
 }
コード例 #2
0
 public MoveBuffData(string name, SpellSlot slot, int delay, int dangerLevel, MoveSpeedAmount amount)
 {
     Name                 = name;
     Slot                 = slot;
     Delay                = delay;
     _dangerLevel         = dangerLevel;
     MoveSpeedTotalAmount = amount;
     IsMovementSpeedBuff  = true;
 }
コード例 #3
0
 public MoveBuffData(string name, SpellSlot slot, int delay, int dangerLevel, MoveSpeedAmount amount)
 {
     Name = name;
     Slot = slot;
     Delay = delay;
     _dangerLevel = dangerLevel;
     MoveSpeedTotalAmount = amount;
     IsMovementSpeedBuff = true;
 }
コード例 #4
0
ファイル: EvadeSpellData.cs プロジェクト: Xelamats/PortAIO
 public MoveBuffData(string name, SpellSlot slot, int delay, int dangerLevel, MoveSpeedAmount amount)
 {
     this.Name = name;
     this.Slot = slot;
     this.Delay = delay;
     this.DangerLevel = dangerLevel;
     this.MoveSpeedTotalAmount = amount;
     this.IsMovementSpeedBuff = true;
 }