public void CancelSkill() { SkillVFX.SetActive(false); Refresh(); moveScript.StartMoving(); CancelInvoke(); }
private void EndAttackPhase() { moveScript.StartMoving(); skillVFX.SetActive(false); isAttacking = false; CancelInvoke(); }
private void DoneAttack() { movementScript.StartMoving(); m_coolDown = coolDown; isAttacking = false; }