// Update is called once per frame void Update() { if (!characterMovePlayer.CheckIsPlaying()) { currentlyPlayedMove = null; // Only set the collider to false if we have enabled it once before if (activeBodypartCollider != null) { activeBodypartCollider.enabled = false; } } }
/// <summary> /// Updates the strength and speed values to the values of the sliders. /// </summary> private void updateStrengthAndSpeed(int speed, int strength) { move.SetSpeed(speed); move.SetStrength(strength); //If animation is already playing, replay it as speed changes. if (movePlayer != null && movePlayer.CheckIsPlaying()) { movePlayer.PlayMove(this.move); } }