bool SetFiringTrajectory() { MoveMarkerManager.IndicateFiringMoveSet(); MoveMarkerManager.SetTargetFiringStrength(GetShotVector()); return(releasesControlOnAction); }
public override void HandleDragInput() { currentPoint = PlayerController.LastInputPosition; MoveMarkerManager.SetTargetFiringStrength(GetShotVector()); }