public async Task VisualizerTest1() { ChessLogic logic = new ChessLogic(); MovePlanner planner = new MovePlanner(logic.Board); MovePerformerVisualizer visualizer = new MovePerformerVisualizer(); MoveManager manager = new MoveManager(planner, visualizer); visualizer.ResetBoardRep(); visualizer.PrintBoardRep(); List <Position[]> moves = new List <Position[]>(); Position[] move = new Position[2]; //can't reuse move like that, apparently move[0] = new Position("E", "2"); move[1] = new Position("E", "4"); moves.Add(move); foreach (var movement in moves) { logic.IsMoveValid(movement[0], movement[1]); await manager.MoveAsync(movement[0], movement[1]); logic.MovePiece(movement[0], movement[1]); } }
public async Task VisualizerTest3BasicUndo() { ChessLogic logic = new ChessLogic(); MovePlanner planner = new MovePlanner(logic.Board); MovePerformerVisualizer visualizer = new MovePerformerVisualizer(); MoveManager manager = new MoveManager(planner, visualizer); visualizer.ResetBoardRep(); visualizer.PrintBoardRep(); List <Position[]> moves = new List <Position[]>(); Position[] move1 = new Position[2]; move1[0] = new Position("E", "2"); move1[1] = new Position("E", "4"); moves.Add(move1); Position[] move2 = new Position[2]; move2[0] = new Position("D", "7"); move2[1] = new Position("D", "5"); moves.Add(move2); Position[] move3 = new Position[2]; move3[0] = new Position("G", "1"); move3[1] = new Position("F", "3"); moves.Add(move3); Position[] move4 = new Position[2]; move4[0] = new Position("C", "8"); move4[1] = new Position("E", "6"); moves.Add(move4); Position[] move5 = new Position[2]; move5[0] = new Position("F", "1"); move5[1] = new Position("C", "4"); moves.Add(move5); Position[] move6 = new Position[2]; move6[0] = new Position("B", "8"); move6[1] = new Position("C", "6"); moves.Add(move6); Position[] move7 = new Position[2]; move7[0] = new Position("E", "1"); move7[1] = new Position("E", "2"); moves.Add(move7); Position[] move8 = new Position[2]; move8[0] = new Position("D", "5"); move8[1] = new Position("E", "4"); moves.Add(move8); Position[] move9 = new Position[2]; move9[0] = new Position("C", "4"); move9[1] = new Position("E", "6"); moves.Add(move9); Position[] move10 = new Position[2]; move10[0] = new Position("E", "4"); move10[1] = new Position("F", "3"); moves.Add(move10); Position[] move11 = new Position[2]; move11[0] = new Position("A", "2"); move11[1] = new Position("A", "3"); moves.Add(move11); Position[] move12 = new Position[2]; move12[0] = new Position("F", "7"); move12[1] = new Position("E", "6"); moves.Add(move12); Position[] move13 = new Position[2]; move13[0] = new Position("E", "2"); move13[1] = new Position("F", "3"); moves.Add(move13); System.Diagnostics.Debug.WriteLine(logic.Board.ToString()); foreach (var movement in moves) { System.Diagnostics.Debug.WriteLine(movement[0].ToString() + "\t" + movement[1].ToString()); Assert.AreEqual(logic.IsMoveValid(movement[0], movement[1]), true); await manager.MoveAsync(movement[0], movement[1]); logic.MovePiece(movement[0], movement[1]); System.Diagnostics.Debug.WriteLine(logic.Board.ToString()); } System.Diagnostics.Debug.WriteLine("Black castles kingside."); var rookLocationForBlackCastle = logic.validRookLocationsForCastling(); Assert.AreEqual(rookLocationForBlackCastle.Count, 1); await manager.CastleAsync(rookLocationForBlackCastle[0], logic.Board.GetKingCol()); logic.Castle(rookLocationForBlackCastle[0]); System.Diagnostics.Debug.WriteLine(logic.Board.ToString()); System.Diagnostics.Debug.WriteLine("White castles queenside."); var rookLocationForWhiteCastle = logic.validRookLocationsForCastling(); Assert.AreEqual(rookLocationForWhiteCastle.Count, 1); await manager.CastleAsync(rookLocationForWhiteCastle[0], logic.Board.GetKingCol()); logic.Castle(rookLocationForWhiteCastle[0]); System.Diagnostics.Debug.WriteLine(logic.Board.ToString()); for (int i = 0; i < moves.Count + 2; i++) //+2 for the two castles { await manager.UndoMoveAsync(); logic.UndoMove(); System.Diagnostics.Debug.WriteLine(logic.Board.ToString()); } }