// We marked this a s"Fixed"Update because we // are using it to mess with physics void FixedUpdate() { // Add a forward force rb.AddForce(0, 0, forwardForce * Time.deltaTime); if (Input.GetKey("d")) { // Only executed if condition is met //rb.AddForce(sidewaysForce * Time.deltaTime, 0, 0, ForceMode.VelocityChange); Command moveR = new MoveRight(rb, sidewaysForce); Invoker invoke = new Invoker(); invoke.SetCommand(moveR); invoke.ExeCommand(); commandLog.text += moveR.ToString() + "\n"; } if (Input.GetKey("a")) { // Only executed if condition is met //rb.AddForce(-sidewaysForce * Time.deltaTime, 0, 0, ForceMode.VelocityChange); Command moveL = new MoveLeft(rb, sidewaysForce); Invoker invoke = new Invoker(); invoke.SetCommand(moveL); invoke.ExeCommand(); commandLog.text += moveL.ToString() + "\n"; } if (rb.position.x < -8f || rb.position.x > 8f) { FindObjectOfType <gameManager>().endGame(); } }
void FixedUpdate() { rb.AddForce(0, 0, forwardForce * Time.deltaTime); if (Input.GetKey("d")) { Command moveRight = new MoveRight(rb, sideForce); Invoker invoker = new Invoker(); invoker.SetCommand(moveRight); commandsUI.text += "\n" + moveRight.ToString(); invoker.ExecuteCommand(); } if (Input.GetKey("a")) { Command moveLeft = new MoveLeft(rb, sideForce); Invoker invoker = new Invoker(); invoker.SetCommand(moveLeft); commandsUI.text += "\n" + moveLeft.ToString(); invoker.ExecuteCommand(); } if (rb.position.y < -1f) { FindObjectOfType <GameManager>().EndGame(null); } if (rb.GetComponentInParent <Transform>().position.z > milestoneScore) { OnMilestone?.Invoke(); } }
void FixedUpdate() { //this is a standtard push that scales diretly to frame rate //Time.deltaTime negates the frame rate diffirences and the really high number helps the cube to actually move rb.AddForce(0, 0, forwardSpeed * Time.deltaTime); if (Input.GetKey("d")) { Command _moveRight = new MoveRight(rb, lateralSpeed); Invoker invoker = new Invoker(); invoker.SetCommand(_moveRight); invoker.ExecuteComand(); commandDisplay.text += "\n" + _moveRight.ToString(); } if (Input.GetKey("a")) { Command _moveLeft = new MoveLeft(rb, lateralSpeed); Invoker invoker = new Invoker(); invoker.SetCommand(_moveLeft); commandDisplay.text += "\n" + _moveLeft.ToString(); invoker.ExecuteComand(); } if (Input.GetKey("w")) { Command _moveUp = new MoveUp(rb, lateralSpeed); Invoker invoker = new Invoker(); invoker.SetCommand(_moveUp); commandDisplay.text += "\n" + _moveUp.ToString(); invoker.ExecuteComand(); } if (Input.GetKey("s")) { //loacal _moveDown //calling the command in commmand Command _moveDown = new MoveDown(rb, lateralSpeed); Invoker invoker = new Invoker(); invoker.SetCommand(_moveDown); commandDisplay.text += "\n" + _moveDown.ToString(); invoker.ExecuteComand(); } if (rb.position.y < -1f) { FindObjectOfType <GameManager>().EndGame(); } }