コード例 #1
0
    /// <summary>
    /// General initiator for Pokemon. All details. Use for special cases.
    /// </summary>
    public void InitPokemon(PokemonData _pokemonData, string _nickname, Gender _gender, int _level,
                            bool _shiny, ItemData _caughtBall, ItemData _heldItem, string _OT,
                            int _IV_HP, int _IV_Attack, int _IV_Defense, int _IV_Speed, int _IV_SpecialAttack, int _IV_SpecialDefense,
                            int _EV_HP, int _EV_Attack, int _EV_Defense, int _EV_Speed, int _EV_SpecialAttack, int _EV_SpecialDefense,
                            Nature _nature, AbilityData _ability, MoveData[] _moveset, Status _status, int _sleepTurns)
    {
        ID = count;
        count++;

        pokemonData = _pokemonData;
        nickname    = _nickname;
        gender      = _gender;
        shiny       = _shiny;
        caughtBall  = _caughtBall;
        heldItem    = _heldItem;
        OT          = _OT;

        IV_HP             = _IV_HP;
        IV_Attack         = _IV_Attack;
        IV_Defense        = _IV_Defense;
        IV_Speed          = _IV_Speed;
        IV_SpecialAttack  = _IV_SpecialAttack;
        IV_SpecialDefense = _IV_SpecialDefense;

        EV_HP             = _EV_HP;
        EV_Attack         = _EV_Attack;
        EV_Defense        = _EV_Defense;
        EV_Speed          = _EV_Speed;
        EV_SpecialAttack  = _EV_SpecialAttack;
        EV_SpecialDefense = _EV_SpecialDefense;

        nature  = _nature;
        ability = _ability;

        level = _level;
        XP    = PokemonData.GetLevelXP(pokemonData.growthRate, level);
        UpdateStats();
        currentHP = HP;
        happiness = pokemonData.baseHappiness;

        status     = _status;
        sleepTurns = _sleepTurns;

        metLevel = level;
        metMap   = "Somewhere";

        metDate = System.DateTime.Today.Month + "/" + System.DateTime.Today.Day + "/" + System.DateTime.Today.Year;

        for (int i = 0; i < 4; i++)
        {
            if (_moveset[i] != null)
            {
                moveset[i] = new MoveInSet(_moveset[i]);
            }
            else
            {
                moveset[i] = null;
            }
        }
    }
コード例 #2
0
    public IEnumerator SingleAttack(Pokemon attacker, Pokemon defender, MoveInSet moveInSet)
    {
        float accuracyCheck = Random.Range(0, 100f);

        MoveData move = moveInSet.move;

        dialogueManager.AddDialogue(attacker.GetName() + " used " + move.name + "!");

        yield return(StartCoroutine(dialogueManager.WaitForCaughtUpText()));

        if (move.accuracy > 0 && accuracyCheck > move.accuracy)
        {
            yield return(StartCoroutine(dialogueManager.WaitForCaughtUpTextAndInput()));

            dialogueManager.AddDialogue("But it missed!");
            yield break;
        }

        float level = attacker.level;
        float power = move.basePower;

        float ratingMultiplier;
        float burn;

        if (move.isSpecial)
        {
            burn             = 1.0f;
            ratingMultiplier = (float)attacker.specialAttack / defender.specialDefense;
        }
        else
        {
            burn             = attacker.status.Equals(Status.BURN) ? .5f : 1.0f;
            ratingMultiplier = (float)attacker.attack / defender.defense;
        }

        float targets = 1.0f;
        float weather = 1.0f;
        float badge   = 1.0f;

        float criticalChance = 1f / 16.0f;

        bool criticalHappened = Random.Range(0f, 1f) < criticalChance;

        float critical = (criticalHappened? 2.0f : 1.0f);

        float randomVariation = Random.Range(.85f, 1.0f);

        float STAB = (attacker.IsType(move.type) ? 1.5f : 1.0f);

        float typeEffectiveness = PokemonTypeData.Effectiveness(move.type, defender);

        float other = 1.0f;

        float modifier = targets * weather * badge * critical * randomVariation * STAB * typeEffectiveness * burn * other;

        int damage = Mathf.CeilToInt((2f + ((2f + (2f * level) / 5f) * power * ratingMultiplier) / 50f) * modifier);

        if (damage <= 0)
        {
            yield return(StartCoroutine(dialogueManager.WaitForCaughtUpTextAndInput()));

            dialogueManager.AddDialogue("It didn't effect " + defender.GetName() + "...");
            yield break;
        }


        defender.ModHP(-damage);
        yield return(StartCoroutine(WaitForBarsToLoad()));

        if (criticalHappened)
        {
            yield return(StartCoroutine(dialogueManager.WaitForCaughtUpTextAndInput())); dialogueManager.AddDialogue("Critical hit!");
        }
        if (typeEffectiveness > 1.0f)
        {
            yield return(StartCoroutine(dialogueManager.WaitForCaughtUpTextAndInput())); dialogueManager.AddDialogue("It was super effective!");
        }
        if (typeEffectiveness < 1.0f)
        {
            yield return(StartCoroutine(dialogueManager.WaitForCaughtUpTextAndInput())); dialogueManager.AddDialogue("It wasn't very effective...");
        }


        dialogueManager.DisplayNextSentence();
    }
コード例 #3
0
    public IEnumerator SingleAttack(Pokemon attacker, Pokemon defender, int moveIndex)
    {
        MoveInSet moveInSet = attacker.moveset[moveIndex];

        yield return(StartCoroutine(SingleAttack(attacker, defender, moveInSet)));
    }