コード例 #1
0
 /// <summary>
 /// 初期化
 /// </summary>
 public void Init(MainSceneManager sceneManager)
 {
     _frameMoveFlg = MoveFlg.kNone;
     _initFlg      = true;
     _basketFlg    = false;
     _sceneManager = sceneManager;
     SetBasket();
 }
コード例 #2
0
 /// <summary>
 /// キー入力
 /// </summary>
 private void InputKey()
 {
     _moveFlg = MoveFlg.kNone;
     if (Input.GetKey(KeyCode.A))
     {
         _moveFlg = MoveFlg.kLeft;
     }
     else if (Input.GetKey(KeyCode.D))
     {
         _moveFlg = MoveFlg.kRight;
     }
     // スペースキー
     // if(Input.GetKey(KeyCode.Space) && !_jumpFlg && _groundFlg){
     //     _jumpFlg   = true;
     //     _groundFlg = false;
     //     _jumpRate  = 10.0f;
     // }
     PositionUpdate();
 }
コード例 #3
0
        /// <summary>
        /// 座標更新
        /// </summary>
        private void PositionUpdate()
        {
            switch (_moveFlg)
            {
            case MoveFlg.kLeft:
                Debug.Log("left");
                //_rigid2D.position += Vector2.left * kMoveSpeed * Time.deltaTime;
                transform.position += Vector3.left * kMoveSpeed * Time.deltaTime;
                // 移動制限
                if (transform.position.x < -210.0f)
                {
                    var vector = transform.position;
                    vector.x           = -210.0f;
                    transform.position = vector;
                }
                if (_moveFlg != _frameMoveFlg)
                {
                    _animator.enabled = true;
                    _animator.Play("LeftMove");
                }
                if (_basketFlg)
                {
                    _basket.CheckMove(Vector2.left * kMoveSpeed * Time.deltaTime);
                }
                break;

            case MoveFlg.kRight:
                //_rigid2D.position += Vector2.right * kMoveSpeed * Time.deltaTime;
                transform.position += Vector3.right * kMoveSpeed * Time.deltaTime;
                // 移動制限
                if (transform.position.x > 210.0f)
                {
                    var vector = transform.position;
                    vector.x           = 210.0f;
                    transform.position = vector;
                }
                if (_moveFlg != _frameMoveFlg)
                {
                    _animator.enabled = true;
                    _animator.Play("RightMove");
                }
                if (_basketFlg)
                {
                    _basket.CheckMove(Vector2.right * kMoveSpeed * Time.deltaTime);
                }
                break;

            default:
                _animator.enabled = false;
                break;
            }
            if (_jumpFlg)
            {
                Debug.Log("jump");
                transform.localPosition += Vector3.up * kMoveSpeed / 2.0f * _jumpRate * Time.deltaTime;

                _jumpRate -= 0.5f;


                // ジャンプのエネルギーを与える
            }



            _frameMoveFlg = _moveFlg;
            if (_basketParent != null)
            {
                _basketParent.transform.position = transform.position - new Vector3(0.0f, 5.0f, 0.0f);
                _basketParent.UpdateRotate();
            }
        }