public AnimationMapEffect() : base() { DrawOrder = BlazeraLib.DrawOrder.Normal; OnMove += new MoveEventHandler(AnimationMapEffect_OnMove); }
public AnimationMapEffect(AnimationMapEffect copy) : base(copy) { Effect = new Animation(copy.Effect); SoundName = copy.SoundName; OnMove += new MoveEventHandler(AnimationMapEffect_OnMove); }
public static void EndMoveEvent(IAsyncResult iar) { System.Runtime.Remoting.Messaging.AsyncResult ar = (System.Runtime.Remoting.Messaging.AsyncResult)iar; object o = ar.AsyncDelegate; MoveEventHandler invokedMethod = (MoveEventHandler)ar.AsyncDelegate; try { invokedMethod.EndInvoke(iar); } catch { } }
public void FireMoveEvent() { MoveEventHandler handler = MoveEvent; if (handler != null) { handler(this, null); } }
/// <summary> /// Установить обработчик MoveEvent /// </summary> /// <param name="handler"></param> public void SetFiguresMoveListener(MoveEventHandler handler) { foreach (Figure fig in pl1.alivefigures) { fig.MoveEvent += handler; } foreach (Figure fig in pl2.alivefigures) { fig.MoveEvent += handler; } }
protected virtual void InvokeMove(EventArgs e) { GetLocation(); MoveEventHandler h = Move; if (h != null) { h(this, e); } }
public void BindTo(Door door) { if (Binding != null || door == null) return; Binding = door; // teleporter associate to the door Teleporter = Create.Teleporter("Invisible"); Teleporter.SetSetting(Binding.Map.Type, Binding.WarpPoint.Name, Area); Teleporter.SetMap(Map, Position.X, Position.Y, Z); OnMove += new MoveEventHandler(Door_OnMove); // block BB when the door is closed BlockBB = new BBoundingBox(this, 0, 42, 32, 46); AddBoundingBox(BlockBB); // sides block BB AddBoundingBox(new BBoundingBox(this, 0, 42, 2, 46)); AddBoundingBox(new BBoundingBox(this, 30, 42, 32, 46)); // switch open/close state event BB EBoundingBox doorBB = new EBoundingBox(this, EBoundingBoxType.Event, 0 - 5, 44, 32 + 5, 56); AddEventBoundingBox(doorBB, EventBoundingBoxType.Internal); ObjectEvent doorEvt = new ObjectEvent(ObjectEventType.Normal, true, InputType.Action); doorBB.AddEvent(doorEvt); doorEvt.AddAction(new DefaultAction((args) => { if (IsLocked() && args.Player.DirectionHandler.IsFacing(this)) LaunchLockedMessage(); if (IsLocked() || IsClosing() || IsOpening()) return; if (args.Player.DirectionHandler.IsFacing(this)) { if (IsOpen()) Close(); else Open(); } })); TrySetState("Open"); // anti loop event if (ANTI_LOOP_CHECK_IS_ACTIVE) SetAntiLoop(); }
internal static void ApplyBindingAction(object ds, Action <bool> applyAction) { var rs = ds as ADORecordSetHelper; if (rs != null) { MoveEventHandler onWillMove = null; MoveCompleteEventHandler onMoveComplete = null; //Events.After EventHandler onAfterQuery = null; if (onWillMove == null) { onWillMove = (sender, args) => { var theRS = sender as ADORecordSetHelper; if (theRS != null) { if (theRS.CurrentRow != null) { applyAction(false); } } }; } if (onMoveComplete == null) { onMoveComplete = (sender, args) => applyAction(true); } if (onAfterQuery == null) { onAfterQuery = (sender, args) => applyAction(true); } rs.WillMove -= onWillMove; rs.WillMove += onWillMove; rs.MoveComplete -= onMoveComplete; rs.MoveComplete += onMoveComplete; rs.AfterQuery -= onAfterQuery; rs.AfterQuery += onAfterQuery; return; } throw new ArgumentException("SurrogateRegisterBinding object was expected to by of UpgradeHelpers.DB.ADO.ADORecordSetHelper type"); }
public void Validate( int a) { if (a <= 50) { position = a; } else { // callback tal que, se a nova posição for maior que 50, então é inválida Moved += new MoveEventHandler(this.Callback); } }
/// <summary> /// Установить обработчик MoveEvent /// </summary> /// <param name="handler"></param> public void SetFiguresMoveListener(MoveEventHandler handler) { foreach (Figure fig in pl1.alivefigures) fig.MoveEvent += handler; foreach (Figure fig in pl2.alivefigures) fig.MoveEvent += handler; }
//CoRoutines IEnumerator MoveDuringState(Vector2 speed, MoveEventHandler.CharacterState state) { //yield return new WaitForEndOfFrame(); isMovingInState = true; float currentTime = 0; while (state == moveHandler.GetCurrentState()) { currentTime = currentTime + Time.deltaTime; float xDisplacement = speed.x * Time.deltaTime; float yDisplacement = speed.y * Time.deltaTime; this.transform.position = new Vector3(xDisplacement + this.transform.position.x, yDisplacement + this.transform.position.y, this.transform.position.z); yield return new WaitForEndOfFrame(); } isMovingInState = false; }
protected void Initialize() { health = maxHealth; moveHandler = this.gameObject.GetComponent<MoveEventHandler>(); gm = (GameManager)GameObject.Find("GameManager").GetComponent<GameManager>(); rightArm = this.gameObject.transform.FindChild("torso").FindChild("upperRightArm"); this.rigidbodyTwoD = this.gameObject.GetComponent<Rigidbody2D>(); //This is backwards since our prefab is facing left by default if (this.transform.right.x > 0) { isFacingLeft = true; } else { isFacingLeft = false; } }